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Steam News9 July 20223y ago

Grapple Hoops Massive Update v1.1.1

NEW FEATURES -Added 2 new levels: Cabin and Sam -Added a new boss: Sam -Added a new item: Vending Machine -Vending Machines can only be used once per level and can spawn a variety of opportunity weapons -Vending machine

Full notes

Full Grapple Hoops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change1 removal
  • UI and audio
  • Server
  • Fixes
  • Performance
addedNEW FEATURESAdded 2 new levels: Cabin and Sam -Added a new boss: Sam -Added a new item: Vending Machine -Vending Machines can only be used once per level and can spawn a variety of opportunity weapons -Vending machines also have a small chance of spawning an enemy -Added vending machines in most levels -Added a new opportunity weapon: katana -Katanas kill enemies from close range and deal a lot of damage -In order to keep using the katana you have to keep damaging enemies before the opportunity timer runs out -The the more the Dunk-O-Meter is filled the faster you swing the katana -The player can automatically deflect bullets from a distance using the katana simply by looking at the incoming bullet -Katanas can currently only spawn from vending machines -Added a new opportunity item: Dunk-O-Boost -Upon picking up a Dunk-O-Boost it is instantly consumed and grants the player a full Dunk-O-Meter -Added a new opportunity weapon: Assault Rifle -Added a new prediction sphere when aiming and when the Dunk-O-Meter is full to show that shows the explosion's radius -Added new fps throwing animations -Added new fps grappling hook animations -Added new fps melee animations -Added different third person grappling hook animations for multiplayer -Added an animation for the 180 wall climb parkour move -Added 2 new challenges -Added a new interaction system to remove unintentional pickups and activations -Added a new interact key binding (default key: 'E') -The player now has to hold the interaction key for 0.1s to pickup any opportunity weapons -Removed the setting: automatically grab enemy weapons -Added a more realistic shadow system, the shadow is no longer headless and plays proper third person animations instead of first person animations -Added a new dynamic air falling sound and music system -Added a new dynamic 3D speedline system -Added new weapon models and animations for enemies and for the player -Added new pickup, grab and equip animations -The player can now aim their shield a little better shield to allow for better vision -Added new stylized and smooth explosion and fire particles
fixedCHANGESEvery single player animations has been reworked -Hitting a stunned enemy with a melee attack now kills them -The player can no longer collide with stunned enemies to ensure momentum doesn't stop -Adjusted the Desert level layout -Adjusted the Practice level layout -Opportunity pistols now have 5 bullets instead of 3 -Assault rifle enemies now drop assault rifles on death instead of pistols -Fixed a few wrong text descriptions in the game -Made perspective transitions significantly more smoother -Removed even more unnecessary assets -Drastically improved loading time in almost all maps -Considerably reduced game size (game size reduced by 2.1gb even while adding new content!) -Dramatically reduced memory usage on almost all maps especially the large ones -Slightly increased brightness on most maps -Updated the throwing animation for opportunity items -Updated the models and sounds of enemies with guns -The player now properly aligns their body with the floor while sliding -Slightly changed Dunkina's look -Enabled sliding in multiplayer
fixedBUG FIXESFixed a ton of bugs...(too many to add to this list)
changedUPCOMING CONTENTAn upcoming permanent Gamemode: Endless Mode -2 more upcoming permanent Gamemodes that I can't reveal yet -A whole rework on the challenge system is coming soon -Grappling Hook Charms -DLSS and FSR 2.0 support
removedKNOWN ISSUESUpon loading the game a message about discord pops up simply ignore and close the message, this will be removed in the future! -Sliding in multiplayer might look fine on the slider's screen but might clip through the ground on other players screens -Gun physics when dropped behave wrong

Grapple Hoops changes

addedAdded 2 new levels: Cabin and Sam -Added a new boss: Sam -Added a new item: Vending Machine -Vending Machines can only be used once per level and can spawn a variety of opportunity weapons -Vending machines also have a small chance of spawning an enemy -Added vending machines in most levels -Added a new opportunity weapon: katana -Katanas kill enemies from close range and deal a lot of damage -In order to keep using the katana you have to keep damaging enemies before the opportunity timer runs out -The the more the Dunk-O-Meter is filled the faster you swing the katana -The player can automatically deflect bullets from a distance using the katana simply by looking at the incoming bullet -Katanas can currently only spawn from vending machines -Added a new opportunity item: Dunk-O-Boost -Upon picking up a Dunk-O-Boost it is instantly consumed and grants the player a full Dunk-O-Meter -Added a new opportunity weapon: Assault Rifle -Added a new prediction sphere when aiming and when the Dunk-O-Meter is full to show that shows the explosion's radius -Added new fps throwing animations -Added new fps grappling hook animations -Added new fps melee animations -Added different third person grappling hook animations for multiplayer -Added an animation for the 180 wall climb parkour move -Added 2 new challenges -Added a new interaction system to remove unintentional pickups and activations -Added a new interact key binding (default key: 'E') -The player now has to hold the interaction key for 0.1s to pickup any opportunity weapons -Removed the setting: automatically grab enemy weapons -Added a more realistic shadow system, the shadow is no longer headless and plays proper third person animations instead of first person animations -Added a new dynamic air falling sound and music system -Added a new dynamic 3D speedline system -Added new weapon models and animations for enemies and for the player -Added new pickup, grab and equip animations -The player can now aim their shield a little better shield to allow for better vision -Added new stylized and smooth explosion and fire particles
fixedEvery single player animations has been reworked -Hitting a stunned enemy with a melee attack now kills them -The player can no longer collide with stunned enemies to ensure momentum doesn't stop -Adjusted the Desert level layout -Adjusted the Practice level layout -Opportunity pistols now have 5 bullets instead of 3 -Assault rifle enemies now drop assault rifles on death instead of pistols -Fixed a few wrong text descriptions in the game -Made perspective transitions significantly more smoother -Removed even more unnecessary assets -Drastically improved loading time in almost all maps -Considerably reduced game size (game size reduced by 2.1gb even while adding new content!) -Dramatically reduced memory usage on almost all maps especially the large ones -Slightly increased brightness on most maps -Updated the throwing animation for opportunity items -Updated the models and sounds of enemies with guns -The player now properly aligns their body with the floor while sliding -Slightly changed Dunkina's look -Enabled sliding in multiplayer
fixedFixed a ton of bugs...(too many to add to this list)
changedAn upcoming permanent Gamemode: Endless Mode -2 more upcoming permanent Gamemodes that I can't reveal yet -A whole rework on the challenge system is coming soon -Grappling Hook Charms -DLSS and FSR 2.0 support
removedUpon loading the game a message about discord pops up simply ignore and close the message, this will be removed in the future! -Sliding in multiplayer might look fine on the slider's screen but might clip through the ground on other players screens -Gun physics when dropped behave wrong

NEW FEATURES

-Added 2 new levels: Cabin and Sam -Added a new boss: Sam -Added a new item: Vending Machine -Vending Machines can only be used once per level and can spawn a variety of opportunity weapons -Vending machines also have a small chance of spawning an enemy -Added vending machines in most levels -Added a new opportunity weapon: katana -Katanas kill enemies from close range and deal a lot of damage -In order to keep using the katana you have to keep damaging enemies before the opportunity timer runs out -The the more the Dunk-O-Meter is filled the faster you swing the katana -The player can automatically deflect bullets from a distance using the katana simply by looking at the incoming bullet -Katanas can currently only spawn from vending machines -Added a new opportunity item: Dunk-O-Boost -Upon picking up a Dunk-O-Boost it is instantly consumed and grants the player a full Dunk-O-Meter -Added a new opportunity weapon: Assault Rifle -Added a new prediction sphere when aiming and when the Dunk-O-Meter is full to show that shows the explosion's radius -Added new fps throwing animations -Added new fps grappling hook animations -Added new fps melee animations -Added different third person grappling hook animations for multiplayer -Added an animation for the 180 wall climb parkour move -Added 2 new challenges -Added a new interaction system to remove unintentional pickups and activations -Added a new interact key binding (default key: 'E') -The player now has to hold the interaction key for 0.1s to pickup any opportunity weapons -Removed the setting: automatically grab enemy weapons -Added a more realistic shadow system, the shadow is no longer headless and plays proper third person animations instead of first person animations -Added a new dynamic air falling sound and music system -Added a new dynamic 3D speedline system -Added new weapon models and animations for enemies and for the player -Added new pickup, grab and equip animations -The player can now aim their shield a little better shield to allow for better vision -Added new stylized and smooth explosion and fire particles

CHANGES

-Every single player animations has been reworked -Hitting a stunned enemy with a melee attack now kills them -The player can no longer collide with stunned enemies to ensure momentum doesn't stop -Adjusted the Desert level layout -Adjusted the Practice level layout -Opportunity pistols now have 5 bullets instead of 3 -Assault rifle enemies now drop assault rifles on death instead of pistols -Fixed a few wrong text descriptions in the game -Made perspective transitions significantly more smoother -Removed even more unnecessary assets -Drastically improved loading time in almost all maps -Considerably reduced game size (game size reduced by 2.1gb even while adding new content!) -Dramatically reduced memory usage on almost all maps especially the large ones -Slightly increased brightness on most maps -Updated the throwing animation for opportunity items -Updated the models and sounds of enemies with guns -The player now properly aligns their body with the floor while sliding -Slightly changed Dunkina's look -Enabled sliding in multiplayer

BUG FIXES

-Fixed a ton of bugs...(too many to add to this list)

UPCOMING CONTENT

-An upcoming permanent Gamemode: Endless Mode -2 more upcoming permanent Gamemodes that I can't reveal yet -A whole rework on the challenge system is coming soon -Grappling Hook Charms -DLSS and FSR 2.0 support

KNOWN ISSUES

-Upon loading the game a message about discord pops up simply ignore and close the message, this will be removed in the future! -Sliding in multiplayer might look fine on the slider's screen but might clip through the ground on other players screens -Gun physics when dropped behave wrong

Source

Steam News / 9 July 2022

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