HomeGamesUpdatesPricingMethodology
Steam News29 January 20224y ago

Grapple Hoops New Chapter And Enemies Update v1.1.0

NEW FEATURES -Added a new chapter: Scorin' And Ballin' -Added 3 new levels: Industry, Pillars and Desert -Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu -Added a new skin sy

Full notes

Full Grapple Hoops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Store
  • Performance
addedNEW FEATURESAdded a new chapter: Scorin' And Ballin' -Added 3 new levels: Industry, Pillars and Desert -Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu -Added a new skin system for the melee and shooter enemies -A lot more variety and randomness has been added to enemy skins -Added a new parkour move: 180 wall jump -Pressing the quickturn button while wall climbing will cause the player to be launched backwards -A full Dunk-O-Meter increases the 180 wall jump's strength -Added 3 new flex/celebrate emotes -Added a new difficulty menu
addedCHANGESUpdated the melee enemy's swing animation and added VFX to it -Made it a little easier to avoid melee hits from enemies -Adjusted the mantle's camera shake -Removed player name tags from multiplayer -Updated the singleplayer menu layout -Improved the first person landing animations -Increased the player's mantle speed -Slightly decreased the mantle speed boost gained by a full Dunk-O-Meter -Adjusted the grappling gun animations during climbing and mantling -Removed a lot of unnecessary files and assets reducing file size and improving loading time -Adjusted the look of the player's main UI and made it react to the player's speed
fixedBUG FIXESFixed a few settings and skin loading issues during the start of a level -Fixed a bug that caused the camera to shake to play twice during a mantle -Fixed a bug that caused shields to be launched very far after being dropped by a dead shield enemy -Fixed a bug that cased melee enemies to still attack the player even after getting stunned -Fixed a bug that caused the player to stand up after ending a slide even if the crouch key was still pressed

Grapple Hoops changes

addedAdded a new chapter: Scorin' And Ballin' -Added 3 new levels: Industry, Pillars and Desert -Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu -Added a new skin system for the melee and shooter enemies -A lot more variety and randomness has been added to enemy skins -Added a new parkour move: 180 wall jump -Pressing the quickturn button while wall climbing will cause the player to be launched backwards -A full Dunk-O-Meter increases the 180 wall jump's strength -Added 3 new flex/celebrate emotes -Added a new difficulty menu
addedUpdated the melee enemy's swing animation and added VFX to it -Made it a little easier to avoid melee hits from enemies -Adjusted the mantle's camera shake -Removed player name tags from multiplayer -Updated the singleplayer menu layout -Improved the first person landing animations -Increased the player's mantle speed -Slightly decreased the mantle speed boost gained by a full Dunk-O-Meter -Adjusted the grappling gun animations during climbing and mantling -Removed a lot of unnecessary files and assets reducing file size and improving loading time -Adjusted the look of the player's main UI and made it react to the player's speed
fixedFixed a few settings and skin loading issues during the start of a level -Fixed a bug that caused the camera to shake to play twice during a mantle -Fixed a bug that caused shields to be launched very far after being dropped by a dead shield enemy -Fixed a bug that cased melee enemies to still attack the player even after getting stunned -Fixed a bug that caused the player to stand up after ending a slide even if the crouch key was still pressed

NEW FEATURES

-Added a new chapter: Scorin' And Ballin' -Added 3 new levels: Industry, Pillars and Desert -Added a limited time reward (until February 3rd): Lunar Ball Skin, get it in challenges menu -Added a new skin system for the melee and shooter enemies -A lot more variety and randomness has been added to enemy skins -Added a new parkour move: 180 wall jump -Pressing the quickturn button while wall climbing will cause the player to be launched backwards -A full Dunk-O-Meter increases the 180 wall jump's strength -Added 3 new flex/celebrate emotes -Added a new difficulty menu

CHANGES

-Updated the melee enemy's swing animation and added VFX to it -Made it a little easier to avoid melee hits from enemies -Adjusted the mantle's camera shake -Removed player name tags from multiplayer -Updated the singleplayer menu layout -Improved the first person landing animations -Increased the player's mantle speed -Slightly decreased the mantle speed boost gained by a full Dunk-O-Meter -Adjusted the grappling gun animations during climbing and mantling -Removed a lot of unnecessary files and assets reducing file size and improving loading time -Adjusted the look of the player's main UI and made it react to the player's speed

BUG FIXES

-Fixed a few settings and skin loading issues during the start of a level -Fixed a bug that caused the camera to shake to play twice during a mantle -Fixed a bug that caused shields to be launched very far after being dropped by a dead shield enemy -Fixed a bug that cased melee enemies to still attack the player even after getting stunned -Fixed a bug that caused the player to stand up after ending a slide even if the crouch key was still pressed

Source

Steam News / 29 January 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.