What changed
0 fixes0 additions6 changes0 removals
changedWish #23 - The Ninja BossSomeone wished for a boss whose defeat would bring sound design and music to the game. So we built one.
changedWish #23 - The Ninja BossFind the King Moustache, fight the beast like a ninja, and when it falls - the king will heal your hearing. Sound design kicks in. Music starts playing. The game literally wakes up.
changedPerformance improvementsWe spent a lot of time under the hood making the game run better:
changedPerformance improvementsBetter FPS - We reworked how the game decides what to render. If you can't see it, it doesn't get drawn anymore. Shadows now stop at 200m instead of 2800m - turns out you don't need shadows on things 3 kilometers away.
changedPerformance improvementsModel optimization - Some models (looking at you, capybaras) were way too detailed for their size. They've been optimized without changing how they look.
changedPerformance improvementsSmoother loading - Loading screens now properly show your progress percentage instead of just saying "LOADING" forever.
Granite Noir: The Social Experiment changes
changedSomeone wished for a boss whose defeat would bring sound design and music to the game. So we built one.
changedFind the King Moustache, fight the beast like a ninja, and when it falls - the king will heal your hearing. Sound design kicks in. Music starts playing. The game literally wakes up.
changedWe spent a lot of time under the hood making the game run better:
changedBetter FPS - We reworked how the game decides what to render. If you can't see it, it doesn't get drawn anymore. Shadows now stop at 200m instead of 2800m - turns out you don't need shadows on things 3 kilometers away.
changedModel optimization - Some models (looking at you, capybaras) were way too detailed for their size. They've been optimized without changing how they look.
What's new
Wish #23 - The Ninja Boss
Someone wished for a boss whose defeat would bring sound design and music to the game. So we built one.
Find the King Moustache, fight the beast like a ninja, and when it falls - the king will heal your hearing. Sound design kicks in. Music starts playing. The game literally wakes up.
We won't spoil where or how. Just know: the silence has a reason now.
We spent a lot of time under the hood making the game run better:
Better FPS - We reworked how the game decides what to render. If you can't see it, it doesn't get drawn anymore. Shadows now stop at 200m instead of 2800m - turns out you don't need shadows on things 3 kilometers away.
Model optimization - Some models (looking at you, capybaras) were way too detailed for their size. They've been optimized without changing how they look.
Smoother loading - Loading screens now properly show your progress percentage instead of just saying "LOADING" forever.
What happens next
More wishes are in the queue. The monolith keeps listening.
If you haven't made your wish yet, the monolith is waiting.
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