In this update2
Full notes
Full Granite Noir: The Social Experiment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
Granite Noir: The Social Experiment changes
Six wishes implemented. We've now reached twenty wishes total. This update brings a skill tree, new animal companions, a mysterious prophecy, and two new languages.
What's new
A skill tree has been added. Someone asked for one that surpasses Path of Exile's. We made the skill tree. Now you'll need experience to unlock it.
A big doggo now roams the world. Pet it and it will follow you. Good boy.
TardGoul was here two minutes ago. For any player action or interaction, the world now indicates that TardGoul was there just before you. Always.
A mural has been added with "The Beetle Prophecy": "Offer music and harmony to the Monolith and when the extra day comes, the prophecy shall be fulfilled." What does it mean? We don't know either.
Simplified Chinese and Japanese are now available. More players can now experience the game without language barriers. 欢迎!ようこそ!
A dark wolf with yellow eyes and a coyote with blue eyes now wander the world. You can pet them. Sometimes they lick you. Sometimes they bite. Good luck.
What happens next
More wishes are in the queue. We're working through them. The game keeps changing based on what you ask for.
See you next week for more.
If you haven't made your wish yet, the monolith is waiting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
