In this update2
Full notes
Full Granite Noir: The Social Experiment update
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What changed
- Gameplay
Granite Noir: The Social Experiment changes
Five wishes implemented. This one took a bit longer, but we had a blast putting it all together. Talking rats, hidden collectibles, a dance floor... You're really keeping us on our toes.
What's new
Intelligent, friendly talking rats now inhabit the world. We had way too much fun staging their little scenes. Hope you enjoy meeting them.
An inventory system is here.
Hidden capybaras are now scattered throughout the game. Each one wears a collar with a "20" medallion. Find them all for a Steam achievement. Good luck, they're not always where you'd expect.
A ballroom has been added to the castle, complete with a jukebox. Jump, run, crouch. You might want to adjust your volume settings.
The "Ninja Way" is now available. Run, jump, and use a grappling hook. But becoming a ninja takes some work. It's not that simple.
What happens next
More wishes are in the queue. We're working through them. The game keeps changing based on what you ask for.
See you next week for more.
If you haven't made your wish yet, the monolith is waiting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
