Full notes
Full Grail update
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What changed
- Server
- Store
- Gameplay
- UI and audio
- Fixes
- Balance
!!! We're updating the server, so it will be down for a few minutes !!!
Leaderboard has changed! It is no longer sorted on winrate, but rather uses a point system at the highest rank. You now also see your ranking position even if you're not in the highest rank.
The matchmaking has also changed. You're now more likely to encounter players close to your own rank.
I also made the random cosmetic chest available to the demo players because a lot of people went through the demo season reward track very quickly.
Changelog v0.34.0:
New
Leaderboard change
Random cosmetic chest available
New Day 1 enemy 'Snail' with special cards and a trait
New Day 4 enemy 'Weaver' with special cards and a trait
New Zappy card 'Ion Cannon'
New Zappy card 'Magnet'
New Zappy card 'Wrench'
New Zappy card 'Hex Nut'
New Zappy card 'Goggles'
New Zappy card 'Peanut Butter'
New Zappy card 'Grapple Claw'
New Zappy card 'Galvanizing Bath'
New Mabel card 'Carrot Juice'
QoL
You can now view the player/opponent draw, discard, and exhaust piles during battle
When hovering over a card in the player/enemy deck view, the card is now enlarged and tooltips are visible
Blister card previews now have a locked sticker and a tooltip describing the locked sticker
Moved the deck view icon a little farther from the battle icon
Extended the rip-up animation so it is easier to see which card gets ripped up
Deck views with many cards now have multiple rows so the cards don't become as small
Fixes
Fixed a bug where you get stuck on "invalid credentials" when connecting to the server
Fixed a bug where you spend an extra turn doing nothing after your last card was discarded
Fixed being able to copy-paste save files to roll back
Fixed 'Hale' being able to energize rainbow sticker cards
Fixed 'Bell Guard' ability not always triggering
Fixed cards not being removed from your deck in certain cases when sold
Fixed 'Cherished' trait not being flagged as a regen trait
Fixed card alt art not being set for cards in shops
Fixed 'Vital Strike' bleed not triggering bleed effects/traits
Fixed cards sometimes getting visually stuck when upgrading/enchanting/etc.
Fixed max health not immediately updating
Fixed locked sticker cards being selectable at some events
Fixed hyper sticker cards still drawing a new card even if they didn't play
Fixed 'Skip and Sell' not being clickable immediately
Fixed being able to click on a sidequest event that upgrades an already upgraded card when you have no eligible cards
Changes/Balancing
Matchmaking changes so you're more likely to encounter players close to your own rank
'En Garde' redesigned; damage is now multiplied on first play
'Heat Mask' shield is now 80/100/120/140 (was 80/120/160/200)
'Alligator Clamps' now costs 5 energy (was 4)
'Taverne' shield increase is halved
'Scrapyard' shield increase is now 3/5/7/9 (was 2/3/4/5)
'One for All' damage is now 20/30/40/50 (was 40/80/120/160), but added damage is now also multiplied by energy spent
'Encore' damage is now 30/45/60/75 (was 10/15/20/25)
'Experimental' trait energy gain is now 1/2/3/4 (was 2/3/4/5)
Earliest day for 'Gold Card Shop' spawn is now Day 5 (was Day 4)
Enchanted card shop price multiplier is now x1.5 (was x2)
'Nutcracker' enchant values are now based on its damage (was heal)
'Voltaic Pile' cost is now 8/8/8/8 (was 7/6/5/4)
'Blueprint' is now 3 cost (was 6)
'Power Switch' is now 1 cost (was 0)
'Macadamia' energy threshold is now 2/3/4/5 (was 3/4/5/6)
'Scrap Metal' shield is now 50/75/100/125 (was 60/90/120/150)
'Astral Lamp' base burn is now 8/12/16/20 (was 12/18/24/30)
'Shockbinders' base shock is now 5/8/11/14 (was 10/15/20/25)
'Firewood' gained the 'Nature' type
'Chainsaw' gained the 'Tool' type and now costs 7 (was 6)
'Lightbulb' burn and shock are now 4/6/8/10 (was 6/9/12/15)
'Workbench' energize amount is now 2 (was 3)
'Plasma Ball' shock increase is now 1/2/3/4 (was 2/3/4/5)
'Bloodless' trait bleed multiplier is now x3/4/5/6 (was x2/3/4/5)
Buffed 'Duelist' now that 'One for All' is weaker
'Beastille Prison' shield increase is now 100/150/200/250 per locked sticker (was 160/240/320/400)
Nerfed 'Extra Arms'
'Blackstripe Assassin' has 1 fewer 'Throwing Knives' card
'Sadist' damage scaling is now 1/2/3/4 (was 2/3/4/5)
Misc
Changed the run result screen so it looks more like the deck view screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
