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Steam News29 April 20262mo ago

v.0.33 - Poison change!

Poison now deals double damage to shield instead of ignoring shield. This is because poison ignoring shield hard counters shield and makes shield builds very dependant on RNG matchups with opponents.

Full notes

Full Grail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes17 additions12 changes1 removal
  • Balance
  • Gameplay
  • Store
  • Events
  • UI and audio
  • Performance
changedPoison now deals double damage to shield instead of ignoring shield. This is because poison ignoring shield hard counters shield and makes shield builds
changedvery dependant on RNG matchups with opponents. It also cause situations for poison builds to leave an opponent with very little health and high shield
addedThis change arguably makes poison weaker, so to compensate I increased the strength of some of the poison cards and added some poison traits
addedNew
changedPoison doesn't ignore shield anymore, but instead deals double damage to shield
addedYou can now buy stickers in card shops
'Encore' energy cost is back54'Encore' energy cost is back decreased, nerf

Grail changes

changedPoison now deals double damage to shield instead of ignoring shield. This is because poison ignoring shield hard counters shield and makes shield builds
changedvery dependant on RNG matchups with opponents. It also cause situations for poison builds to leave an opponent with very little health and high shield
addedThis change arguably makes poison weaker, so to compensate I increased the strength of some of the poison cards and added some poison traits
addedNew
changedPoison doesn't ignore shield anymore, but instead deals double damage to shield

Poison now deals double damage to shield instead of ignoring shield. This is because poison ignoring shield hard counters shield and makes shield builds

very dependant on RNG matchups with opponents. It also cause situations for poison builds to leave an opponent with very little health and high shield

and they would lose due to fatigue which could be frustrating.

This change arguably makes poison weaker, so to compensate I increased the strength of some of the poison cards and added some poison traits

that will make the archetype a bit more consistent hopefully!

New

  • Poison doesn't ignore shield anymore, but instead deals double damage to shield

  • You can now buy stickers in card shops

  • New Mabel card 'Firewood'

  • New Mabel card 'Brawl'

  • New Mabel trait 'Life of the party'

  • New Mabel trait 'Homey'

  • New Zappy card 'Soldering iron'

  • New Zappy card 'Chainsaw'

  • New Zappy card 'Scrapyard'

  • New Zappy card 'Extra arms'

  • New Zappy card 'Heat mask'

  • New Zappy trait 'Fixer'

  • New Zappy trait 'Inventor'

  • New trait 'Cunning'

  • New trait 'Decaying'

  • New trait 'Blight'

QoL

  • The game now shows which card you got when you get a random card from an event

  • The secret Beggar event now lets you pick up the trait so you can remove a trait first if you're full

  • When skipping a card reward after battle, you now gain coins equal to the value of the card

  • You now automatically take all 3 cards at the 'Get 3 common cards' event when pressing the 'Next' button

  • Using arrow keys/d-pad to scroll through the cardopedia is now faster and speeds up when held

Fixes

  • Fixed a rare crash when hovering over a card

  • Fixed a bug where cards floated in the top left corner in battle

  • Fixed a bug where the player battle looked like an enemy battle and was not interactable

  • Fixed resolution setting being too big

  • Fixed the game recentering in windowed mode when alt-tabbing

  • Fixed 'Master plan' not working as expected when it has crit chance

  • Fixed 'Sucker punch' with wing sticker nog putting enemy to sleep twice

  • Fixed the Spa event sometimes skipping completely

  • Fixed that some Dawn event options were the same cards as the 'Get 3 common cards' event

  • Fixed cards getting visually stuck at the center of the screen after they get picked for certain upgrades

  • Fixed 'Bulking' triggering when you lose max health

  • Fixed a visual bug when poisoning your opponent

  • Fixed 'Old city canal' ability not always triggering when expected to

  • Fixed 'Mold' poison not always scaling correctly

  • Fixed a rare edge case that put a ripped up card back into the deck multiple times

Changes/balancing

  • 'Aqua tofana' now play a food/drink card with -2 cost (was -1)

  • 'Ampoule' poison is now 10/15/20/25 (was 8/12/16/20) and triggers bleed damage twice (was once)

  • 'Poison tip' poison scaling is now (8/10/12/14) (was 6/8/10/12)

  • 'Carrot spices latte' regen is now 2/3/4/5 (was 4/6/8/10), burn is now 4/6/8/10 (was 8/12/16/20)

  • 'Banquet table' shield is now 30/45/60/75 (was 40/60/80/100) and now plays food for -4 cost (was for free)

  • 'Torch' damage is now 16/24/32/40 (was 20/30/40/50) and burn is now 6/9/12/15 (was 8/12/16/20)

  • 'Pepper jack' heal is now 20/30/40/50 (was 30/40/50/60) and burn is now 5/8/11/14 (was 6/9/12/15)

  • 'Cheese fondue' heal is now 80/120/160/200 (was 100/150/200/250) and burn is 24/36/48/60 (was 40/60/80/100)

  • 'Riot' burn is now 10/15/20/25 (was 20/30/40/50), energy cost is 3 (was 4) and its energy cost now increases each play

  • 'Screwdriver' damage is now 20/30/40/50 (was 28/42/56/70)

  • 'Dirty rag' poison is now 10/15/20/25 (was 8/12/16/20)

  • lowered the max health gained from the Tavern eat option

  • 'Carrot soup' is now 4 energy cost (was 3)

  • 'Coin purse' is now rare (was uncommon)

  • 'Piggy bank' is now super rare (was rare) and energy cost is 3 (was 2)

  • 'Encore' energy cost is back to 4 (was 5) but damage is now 10/15/20/25 (was 30/45/60/75)

  • 'Loyal' trait is now +50/75/100/125 (was +50/100/150/200)

  • 'Fire pot' burn is now 20/26/32/38 (was 24/32/40/48)

  • 'Mop bucket' poison is now 16/24/32/40 (was 14/21/28/35)

  • 'Mold' cannot rip up itself anymore (with rainbow sticker)

Source

Steam News / 29 April 2026

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