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Steam News24 April 20262mo ago

v0.32.0 - Shuffling sickness, Moon king

New mechanic: shuffling sickness! After shuffling your deck you will skip another turn. It doesn't happen at the start of battle. You also don't gain energy during shuffling sickness.

In this update5

Full notes

Full Grail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes18 additions17 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
  • Events
addedNew mechanic: shuffling sickness! After shuffling your deck you will skip another turn.
addedIt doesn't happen at the start of battle. You also don't gain energy during shuffling sickness. We added this because small decks are very strong right now and we believe this will balance things out.
addednewNew music in the end screen
addednewNew night version of the main menu background between 20pm and 7am
addednewNew Mabel card 'Carrot on a stick'
addednewNew Mabel card 'Piggy bank'
'Poison tip' base poison410'Poison tip' base poison increased, buff

Grail changes

addedNew mechanic: shuffling sickness! After shuffling your deck you will skip another turn.
addedIt doesn't happen at the start of battle. You also don't gain energy during shuffling sickness. We added this because small decks are very strong right now and we believe this will balance things out.
addedNew music in the end screen
addedNew night version of the main menu background between 20pm and 7am
addedNew Mabel card 'Carrot on a stick'

New mechanic: shuffling sickness! After shuffling your deck you will skip another turn.

It doesn't happen at the start of battle. You also don't gain energy during shuffling sickness. We added this because small decks are very strong right now and we believe this will balance things out.

This mechanic was pitched by FloriBanaan!

new

  • Shuffling sickness: after shuffling your deck you will skip another turn.

  • New music in the end screen

  • New night version of the main menu background between 20pm and 7am

  • New Mabel card 'Carrot on a stick'

  • New Mabel card 'Piggy bank'

  • New Mabel card 'Book of adventures'

  • New Mabel card 'Sucker punch'

  • New Mabel trait 'Bulking'

  • New Mabel trait 'Carrot farmer'

  • New trait 'Nightmare'

  • Events after the dawn events are now hard set: generic shop, 'get 3 free common cards' and sidequest

  • You now always get a trait shop event on the second day

  • New day 9 enemy 'Moon king' with 2 new cards ('Sunbreaker', 'Lunar pendant') and 2 new traits ('Regal','Rotting')

QoL

  • You can now view the deck of a PvE enemy before fighting them

  • You can now view the deck of your opponent post battle

Changes/balancing

  • 'Toxin' now poisons 14/21/28/35 (was 16/24/32/40)

  • 'Cheese grater' bleed is now 8/12/16/20 (was 10/15/20/25)

  • 'Carrot bar' regen is now 1/2/3/4 (was 2/3/4/5)

  • 'Snotnose' regen is now 2/3/4/5 (was 3/4/5/6)

  • 'Snugglebug' regen is now 2/3/4/5 (was 4/6/8/10)

  • 'Gallows' energy cost is now 8/7/5/5 (was 10/9/8/7)

  • 'Pillow' is now 2 energy cost (was 1) and base damage is 24 (was 20)

  • 'Bunk bed' regen is now 3/4/5/6 (was 4/6/8/10)

  • 'Regal suite' regen increase is now 1/2/3/4 (was 2/3/4/5)

  • 'Poisonous' trait poison add is now 8/12/16/20 (was 6/9/12/15)

  • 'Carrot' max health gain is now 2/3/4/5 (was 3/4/5/6)

  • 'Golden carrot' is now rare (was uncommon) and max health gain is now 12/18/24/30 (was 16/24/32/40)

  • 'Big carrot' max health gain is now 6/9/12/15 (was 12/18/24/30)

  • lowered the amount of max health gained from Mabel's tavern event

  • 'Mini garden box' regen is now 8/12/16/20 (was 12/18/24/30)

  • 'Gummy' regen is now 1/2/3/4 (was 2/3/3/5)

  • 'Coin purse' is now 4 cost (was 2)

  • 'Steak' is now 3 cost (was 2) and heal is 40/60/80/100 (was 30/45/60/75)

  • 'Hearth' is now 5 cost (was 4)

  • 'Family portrait' shield is halved

  • The 'upgrade an action card' at the Fencer's hall can now only upgrade unupgraded cards and includes weapon cards now as well

  • 'Macadamia' energy threshold is now 3/4/5/6 energy (was 2/3/4/5)

  • 'Carrot cake' is now 5 cost (was 4)

  • 'Jalapeno' burn is now 6/9/12/15 (was 8/12/16/20)

  • 'Chili pepper' burn is now 6/9/12/15 (was 10/15/20/25)

  • 'Remorseful' trait max health gain is now +50/75/100/125 (was +100/150/200/250)

  • 'Mop' poison and poison increase are now 12/18/24/30 (was 10/15/20/25)

  • 'Mold' now only rips your own cards and base poison is 8 (was 6), poison increase is 8/12/16/20 (was 6)

  • 'Mop bucket' poison is now 14/21/28/35 (was 8/12/16/20)

  • 'Outhouse' poison gain is now 6/9/12/15 (was 4/6/8/10)

  • 'Poison tip' base poison increased to 10 (was 4)

Fixes

  • Fixed a soft-lock when the battle is paused and you go to a different game state

  • Fixed burn and poison not triggering when you have no cards left

  • Fixed enchant events being able to spawn before day 4

  • Fixed 'Ampoule' not counting as a bleed card for some traits

  • Fixed cards that are played during your shuffling turn being played face down

  • Fixed resolution settings not saving

  • Fixed critical hit chances being the same every battle

  • Fixed not being able to pick from 3 enemy fights if you didn't see a currently disabled tutorial message

  • Fixed 'Vital strike' not triggering bleed triggers

Misc.

  • You can now go to cardopedia from game without going to the menu first

  • 'Hard-worker' trait has a new icon

  • There is now a 'Carrot' type

  • Discard piles now show the amount of cards

Source

Steam News / 24 April 2026

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