In this update4
Full notes
Full Grail update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Events
- Balance
Grail changes
!!! There was a crash and a bug with energizing taking additional energy !!!
This is fixed, so please update the game if you can!
Full changelog v0.37.1
QoL
Added a "don't show this again" option for the feedback prompt
Fixes
Fixed battle skip button missing from PvE fights during other events
Fixed skip and pause button hitboxes overlapping
Fixed 'Indomitable' not triggering shield effects
Fixed energy not being removed properly when skipping a battle
Fixed cards flagged as not encountered in the cardopedia if you've seen them before last update
Fixed long card lore texts not wrapping in the end screen
Fixed 2 music themes playing simultaneously in the cards discovered end screen
Fixed de-energize and energize tooltips sometimes missing when hovering over traits
Fixed a bug that cause battle replays to play out differently
Fixed a bug where 'Messenger mouse' tried to be drawn multiple times in a row
Fixed a bug where 'Hot headed' got triggered by cards that were drawn but not played
Changes/balancing
Final resolve events have been tuned down. They are now:
Randomly enchant a card
Choose a free trait out of 5 options
Choose 1 out of 3 fully upgraded cards from any card pool
Gain 10% max health and 20 coins
'Forager' (enemy) now has 140 max health (was 170) and starts with 1 energy (was 2)
'Rotting' trait now poison for 4% of max health (was 1%)
'Alligator clamps' bleed and shock are now 3/4/5/6 (was 2/3/4/5) and damage is 15/20/25/30 (was 12/16/20/24)
'Carrot soup' gained the carrot type
Misc
Added a wishlist and feedback button to the main menu
Source
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