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Steam News12 June 202621d ago

v0.36

-Slight poison change- Poison remains the weakest and least played archetype, that's why I've decided to make a small change to poison!

Full notes

Full Grail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes23 additions25 changes3 removals
  • Balance
  • Events
  • Gameplay
  • Security
  • Store
  • UI and audio
changed-Slight poison change-Poison values have been doubled across the board and when you shuffle poison now loses half its stack on top of dealing the damage.
removed-Count your spoils event removed-This event is removed and replaced with a flat 10 coins gain at the start of each in-game day.
changed-Demo players matchmaking with playtesters update-Demo players won't get matched anymore with playtesters that test the other characters.
changed-Demo players matchmaking with playtesters update-This is because for Demo players it can feel very frustrating losing to a character they don't have access to.
added-Cardopedia filters-The cardopedia now has a search bar, filters and sorting options.
added-Cardopedia filters-I also added a scrollbar.
Sticker shop base reroll cost32Sticker shop base reroll cost decreased, nerfcost of Zappy's scrapyard events0/3/50/1/2

-Slight poison change-

Poison remains the weakest and least played archetype, that's why I've decided to make a small change to poison!

Poison values have been doubled across the board and when you shuffle poison now loses half its stack on top of dealing the damage.

This will hopefully make poison more consistent against large decks while not becoming too overwhelming for small decks.

-Count your spoils event removed-

This event is removed and replaced with a flat 10 coins gain at the start of each in-game day.

-Demo players matchmaking with playtesters update-

Demo players won't get matched anymore with playtesters that test the other characters.

This is because for Demo players it can feel very frustrating losing to a character they don't have access to.

-Cardopedia filters-

The cardopedia now has a search bar, filters and sorting options.

I also added a scrollbar.

-WIP battle log-

I added a battle log that shows everything that happens in text format. It is still a work-in-progress and will probably miss some stuff.

-Anti-cheat-

If you remove your savefile from the local folder mid-run you will now lose points.

Full patch notes

New

  • New Zappy card 'Makeshift catapult'

  • New Zappy card 'Multitool'

  • New Zappy card 'Power line'

  • New Zappy card 'Dronebot'

  • New Zappy card 'Tinny'

  • New Zappy card 'Guardbot'

  • New Zappy card 'Wind-up key'

  • New Ratagnan card 'Riposte'

  • New Mabel card 'Pigsty'

  • New Mabel card 'Old windmill'

  • New Mabel card 'Dungarees'

  • New Mabel card 'Rainbow carrots'

  • New Ratagnan rare alt. skin in the random cosmetic chest

  • New Mabel rare alt. skin in the random cosmetic chest

QoL

  • Added 'Borderless window' to settings

  • Added a tooltip for echo when hovering over a card that has it

  • Cardopedia now has a scroll bar, filters and sorting options

  • Added a WIP battle log

  • The game now shows tooltips for all the active effects when you hover over the health bar

  • Improved this update log window

Fixes

  • Fixed being able to sell the paper hat and still give it back to the beggar

  • Fixed 'Desperate' trait info not showing all energize icons

  • Fixed 'Circuit board' upgrades not working

  • Fixed the 'Pass' and 'Sell' buttons overlapping in the trade events

  • Fixed being able to pick the "Expand trait slots" event without having enough coins

  • Fixed 'Carrot on a stick' discarding your next card instead of a carrot card

  • Fixed a crash at Zappy's tinker workshop event

  • Fixed rank up trophy rewards not being exclusive per character

  • Fixed 'Carrot farmer' trait upgrades not working

  • Fixed 'Mold' not copying all relevant card information

  • Fixed 'Arboris oil' not being flagged as a burn card

  • Fixed enchanted 'Ion cannon' not working as expected

  • Fixed some ripped up cards not being flagged properly as "ripped up"

  • Fixed 'Gimbal' not always picking the same random card when replaying

  • Fixed Mulligan sticker not always working as expected in combination with other effects that play cards

  • Fixed 'Hydraulic press' having a hidden shield type

  • Fixed deck preview with multiple decks on screen showing wrong values with some traits such as 'Hoarder'

  • Removed a comma in some type tooltips

  • Added a missing tooltip for enchanted cards

Changes/balancing

  • Demo players won't get matched with Mabel/Zappy builds from playtesters anymore

  • 'Count your spoils' event is removed and you now gain a flat +10 coins at the start of each day

  • Rank progression points table has been adjusted

  • Trophies refunded from duplicate cosmetics is now 20 (was 10)

  • All poison cards and traits values have been adjusted

  • Poison stack is now halved when shuffling

  • Decreased the conversion rate of Static enchanted cards

  • You can't get character locked traits anymore from the innate dawn event

  • Sticker shop base reroll cost is reduced to 2 coins (was 3)

  • A lot of monsters/enemies now start with less energy

  • Slightly increased the amount of max health gained at Mabel's 'tavern eat event'

  • Reduced the cost of Zappy's scrapyard events to 0/1/2 coins (was 0/3/5)

  • The upgrade and tinker events at Zappy's workshop now cost 2 resource cards (was 3)

Card/Trait balancing

  • 'Masterplan' crit is now 16/24/32/40 (was 10/15/20/25)

  • 'File' crit is now 20/30/40/50 (was 8/12/16/20)

  • 'Goggles' crit is now 10/15/20/25 (was 4/6/8/10)

  • 'Hydraulic press' is now 5 cost (was 8) and now rips up the lowest cost card

  • 'Steam engine' is now 4 cost (was 5)

  • 'Battleaxe' damage is now 160/240/360/480 (was 120/220/340/480)

  • 'Cutting board' shield is now 40/60/80/100 (was 30/45/60/75)

  • 'Rake' now energizes 2 energy

  • 'Rug' now shields 36/54/72/90 (was 24/36/48/60)

  • 'Carota Magna' energy cost is now 16/14/12/10 (was 20/18/16/14)

  • 'Arboris oil' now burns 6/9/12/15 (was 8/12/16/20)

  • 'Ion cannon' shock is now 6/8/10/12 (was 4/6/8/10)

  • 'Jewel light' burn is now 3/4/5/6 (was 4/5/6/7) and is 8 energy cost (was 6)

  • 'Big driller' now costs 10 energy (was 12)

  • 'Blueprint' now costs 2 energy (was 3)

  • 'Hammer' damage/shield increase is now 5/8/11/14 (was 5/7/9/11)

  • 'Scrapyard' (card) shield gain is now 4/6/8/10 (was 3/5/7/9)

  • 'Hand saw' bleed is now 10/15/20/25

  • 'Bread knife' bleed is now 6/8/10/12 (was 8/10/12/14)

  • 'Needle' now energizes 1 (was 2) and 'Light Needle' energizes 2

  • 'Family recipe' effects are now permanent and it targets a dish card instead of non-ingredient food

  • 'Heat mask' now shields 80/110/140/170 (was 80/100/120/140)

  • 'Shock pellets' now shock 4/6/8/10 (was 3/5/7/9)

  • 'Spud' now heals 28/42/56/70 (was 32/48/64/80) and lost the Resource type

  • 'Oil lamp' now burns 8/12/16/20 (was 9/14/19/24)

  • 'Wrench' damage is now 70/105/140/175 (was 60/90/120/150)

  • 'Toolbox' shield is now 24/36/48/60 (was 20/30/40/50)

  • 'Mallet' damage is now 100/150/200/250 (was 80/120/160/200)

  • 'Mini Garden box' regen is now 6/9/12/15 (was 8/12/16/20)

  • 'Peanut butter' heal is now 50/75/100/125 (was 40/60/80/100)

  • 'Slingshot' damage is now 70/105/140/175 (was 80/120/160/200)

  • 'Grapple claw' is now 2 cost (was 3)

  • 'Tool belt' is now 1 cost (was 2)

  • 'Galvanizing bath' shock increase is now +2/3/4/5 (was +1/2/3/4)

  • 'Magnet' shock is now 3/4/5/6 (was 2/3/4/5)

  • 'Gallows' energy cost is now 7/6/5/4 (was 8/7/6/5)

  • 'Auger' damage is now 32/48/64/80 (was 36/54/72/90)

  • 'Pyromaniac' burn is now +3/5/7/9 (was +4/6/8/10)

  • 'Carrot farmer' damage/shield add is now +4/6/8/10 (was +8/12/16/20)

  • 'Hearty' heal is now +16/24/32/40 (was +24/36/48/60)

Misc

  • Adjusted some Mabel portraits

Source

Steam News / 12 June 2026

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