Full notes
Full Grail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Store
- Fixes
- Performance
This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!
New
New shock enchant
New Zappy card 'Gimbal'
New Zappy card 'Peanut'
New Zappy card 'Steam engine'
New Zappy card 'Food stash'
New Zappy card 'Nut launcher'
New Zappy card 'Flamethrower'
New Zappy card 'Circuit board'
New Zappy card 'Vice'
New Zappy card 'Relay'
New sticker 'Ghost sticker'
New sticker 'Sun sticker'
New sticker 'Moon sticker'
New location event 'Wizarding tower'
New trait 'Nauseous'
New trait 'Kickstarter'
New trait 'Anodyne'
QoL
You can now view the contents and chances of the random cosmetic chest
Made the rip up animation in the shops faster
'Reduced effects' in the settings now also disables the shock animation
Fixes
Fixed 'Silk' de-energizing instead of energizing
Fixed a rare crash that has something to do with hyper stickers
Fixed 'Kegler's effect not triggering multiple times from cards with echo
Fixed 'Carrot farmer' not working as expected
Fixed 'En garde' effect not working after being drawn without being played
Fixed 'Slime' and 'Web' triggering de-energize effects for the wrong side
Fixed upgraded 'Slow' trait not working as expected
Fixed being able to go to settings while viewing opponent's deck
Fixed light enchanted 'Bayonet' not being possible
Fixed 'Wary' being able to play rainbow stickered non-shield cards
Fixed not being able to select the basic card back
Fixed 'Hydraulic press' not saving a card being removed from battle when reloading a battle
Fixed cards being energized in the deck view
Fixed a bug where loading a game that was at a location event loaded an additional event node
Changes/balancing
Changed how 'Rabid' and 'Protected' enchantments work on 'Hammer'
'Oil lamp' burn is now 9/14/19/24 (was 10/15/20/25)
'Kegler' damage increase is halved
'Arsenalist' trait damage is now 4/6/8/10 (was 8/12/16/20)
'Stoker' trait burn add is now +2/3/4/5 (was +4/6/8/10)
'Prickly' trait damage is now 20%/25%/30%/35% of shield (was 10/15/20/25)
'Blight' trait now triggers every 4/3/2/1 turn(s) of yours (was 5/4/3/2)
'Well noursihed' trait now shields equal to x2/3/4/5 times the heal (was x1/2/3/4)
'Contagious' trait no longer needs you to have poison yourself and now deals less poison
'Rabid rat' now has the 'Nauseous' trait instead of 'Infectious'
'Slime' no longer has the food and ingredient types
'Training dummy' now has the ally type
the work option at the 'Tavern' event now gives more coins
'Lively' trait now gives 2/3/4/5 regen to cards (was 2/4/6/8)
'Pillory' now shields 140/180/220/260 (was 150/200/250/300)
Misc
Added a shock effect
Source
Changelog.gg summarizes and formats this update. How we read updates.
