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Steam News21 May 20261mo ago

v0.35 - Wizarding tower

This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!

Full notes

Full Grail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes23 additions8 changes2 removals
  • Events
  • Gameplay
  • Balance
  • Store
  • Fixes
  • Performance
addedThis update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!
addedNewNew shock enchant
addedNewNew Zappy card 'Gimbal'
addedNewNew Zappy card 'Peanut'
addedNewNew Zappy card 'Steam engine'
addedNewNew Zappy card 'Food stash'

This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!

New

  • New shock enchant

  • New Zappy card 'Gimbal'

  • New Zappy card 'Peanut'

  • New Zappy card 'Steam engine'

  • New Zappy card 'Food stash'

  • New Zappy card 'Nut launcher'

  • New Zappy card 'Flamethrower'

  • New Zappy card 'Circuit board'

  • New Zappy card 'Vice'

  • New Zappy card 'Relay'

  • New sticker 'Ghost sticker'

  • New sticker 'Sun sticker'

  • New sticker 'Moon sticker'

  • New location event 'Wizarding tower'

  • New trait 'Nauseous'

  • New trait 'Kickstarter'

  • New trait 'Anodyne'

QoL

  • You can now view the contents and chances of the random cosmetic chest

  • Made the rip up animation in the shops faster

  • 'Reduced effects' in the settings now also disables the shock animation

Fixes

  • Fixed 'Silk' de-energizing instead of energizing

  • Fixed a rare crash that has something to do with hyper stickers

  • Fixed 'Kegler's effect not triggering multiple times from cards with echo

  • Fixed 'Carrot farmer' not working as expected

  • Fixed 'En garde' effect not working after being drawn without being played

  • Fixed 'Slime' and 'Web' triggering de-energize effects for the wrong side

  • Fixed upgraded 'Slow' trait not working as expected

  • Fixed being able to go to settings while viewing opponent's deck

  • Fixed light enchanted 'Bayonet' not being possible

  • Fixed 'Wary' being able to play rainbow stickered non-shield cards

  • Fixed not being able to select the basic card back

  • Fixed 'Hydraulic press' not saving a card being removed from battle when reloading a battle

  • Fixed cards being energized in the deck view

  • Fixed a bug where loading a game that was at a location event loaded an additional event node

Changes/balancing

  • Changed how 'Rabid' and 'Protected' enchantments work on 'Hammer'

  • 'Oil lamp' burn is now 9/14/19/24 (was 10/15/20/25)

  • 'Kegler' damage increase is halved

  • 'Arsenalist' trait damage is now 4/6/8/10 (was 8/12/16/20)

  • 'Stoker' trait burn add is now +2/3/4/5 (was +4/6/8/10)

  • 'Prickly' trait damage is now 20%/25%/30%/35% of shield (was 10/15/20/25)

  • 'Blight' trait now triggers every 4/3/2/1 turn(s) of yours (was 5/4/3/2)

  • 'Well noursihed' trait now shields equal to x2/3/4/5 times the heal (was x1/2/3/4)

  • 'Contagious' trait no longer needs you to have poison yourself and now deals less poison

  • 'Rabid rat' now has the 'Nauseous' trait instead of 'Infectious'

  • 'Slime' no longer has the food and ingredient types

  • 'Training dummy' now has the ally type

  • the work option at the 'Tavern' event now gives more coins

  • 'Lively' trait now gives 2/3/4/5 regen to cards (was 2/4/6/8)

  • 'Pillory' now shields 140/180/220/260 (was 150/200/250/300)

Misc

  • Added a shock effect

Source

Steam News / 21 May 2026

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