Full notes
Full Golem Gates update
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What changed
- Balance
- Gameplay
- Fixes
We've made various fixes and improvements to the game as well as a few balance changes. We're planning to have a content update near the end of April with more stuff! Fixes/Enhancements
Improved functionality while paused via the Pause key to allow more camera control and to continue to draw unit paths.
Adjusted the tutorial to improve flow and fix a few minor issues.
Fixed camera position bindings not being saved correctly.
Fixed Techswallower (Energy Collectors) heal not consistently working.
Corrected the material on the back of the Bannermen when using the alternate art.
Fixed case where bots would use scry techs on a location they can already see.
Fixed various rare edge cases where units would be summoned under the level.
Fixed some aspects of alternate art units not being displayed correctly in the Archive.
Fixed a bug that caused crowd control effects to stack duration.
The duration will now be set to either the current value or the duration of the incoming effect, whichever is higher.
Fixed a bug that sometimes caused some minimap elements to draw during cinematics.
In Survival, the buff Sight Beacon will no longer appear on units that cloak, since that effect negates stealth.
Easy bots will now more realistically "waste" techs on low value targets.
In the trial Zombie Apocalypse, fixed a bug that caused certain special unit types to be raised when they shouldn't (like Holograms)
Also in Zombie Apocalypse, raised zombies will now more consistently be assigned to the same squad as other nearby zombies, making squad-based techs and attacks more effective.
The Survival post-game graphs will no longer display an extra red line for a non-existent player.
Added a new context sensitive tutorial when the player moves the Harbinger around too much that explains how that pauses drawing more Glyphs.
Adjusted the chase range for Arcanists to fix some cases where they were not properly responding to normal ranged unit attacks when idle.
A red X icon is now displayed over objects that will prevent casting a tech due to Techshield.
Globally broadcast status effects (such as All Seeing Eye, Hibernate, the buffs from buff control points, etc) are now displayed just over the minimap for the player that possesses them.
When Hibernate is cancelled due to damage, the icon will now properly be removed from the player status display.
Fixed an incorrect Glyph icon for the alternate art Decaying Horde.
Balance Changes
- Shock TowerIncreased cost from 220 to 230 and reduced health from 1500 to 1300.
- Cacophony of VoicesReduced Energy cost from 60 to 50.
- Vacuum TurretIncreased minimum range from 200 to 250.
Source
Changelog.gg summarizes and formats this update. How we read updates.
