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Steam News1 April 20188y ago

Update Notes 3/31/2018

We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that.

Full notes

Full Golem Gates update

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What changed

9 fixes0 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Server
  • Balance
changedWe've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements
fixedFixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.
fixedFixed an issue that prevented the lava bursts in Perdition from appearing consistently.
fixedFixed an issue where matchmaking could get stuck on "Finding best game server"
fixedFixed a bug that prevented some alternate art Glyphs from dropping.
fixedFixed the music volume setting not affecting all music.
Summon Trap: Trigger radius100200Summon Trap: Trigger radius increased, buffFlame Turret: DPS4550Flame Turret: DPS increased, buff

We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements

  • Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.

  • Fixed an issue that prevented the lava bursts in Perdition from appearing consistently.

  • Fixed an issue where matchmaking could get stuck on "Finding best game server"

  • Fixed a bug that prevented some alternate art Glyphs from dropping.

  • Fixed the music volume setting not affecting all music.

  • Fixed the campaign 100% completion achievement not unlocking under the correct conditions.

    • If the correct conditions have already been achieved it will unlock at startup.

  • In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units.

  • In "Into the Box" fixed a bug where the Gatekeeper could end up on top of a building.

  • In Chapter 14, fixed an issue that could cause a long delay before proceeding after enemies are defeated.

  • Fixed a collision issue near stairs in Stronghold.

Balance Changes

  • Pulse Cannon: Increased range by 10%

    • The sight radius hasn't changed so in general this only affects its ability to return fire against long range units.

  • Summon TrapTrigger radius increased from 100 to 200.
  • Flame TurretDPS increased from 45 to 50.

Source

Steam News / 1 April 2018

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