Full notes
Full Golem Gates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Balance
We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements
Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.
Fixed an issue that prevented the lava bursts in Perdition from appearing consistently.
Fixed an issue where matchmaking could get stuck on "Finding best game server"
Fixed a bug that prevented some alternate art Glyphs from dropping.
Fixed the music volume setting not affecting all music.
Fixed the campaign 100% completion achievement not unlocking under the correct conditions.
If the correct conditions have already been achieved it will unlock at startup.
In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units.
In "Into the Box" fixed a bug where the Gatekeeper could end up on top of a building.
In Chapter 14, fixed an issue that could cause a long delay before proceeding after enemies are defeated.
Fixed a collision issue near stairs in Stronghold.
Balance Changes
Pulse Cannon: Increased range by 10%
The sight radius hasn't changed so in general this only affects its ability to return fire against long range units.
- Summon TrapTrigger radius increased from 100 to 200.
- Flame TurretDPS increased from 45 to 50.
Source
Changelog.gg summarizes and formats this update. How we read updates.
