Full notes
Full Golem Gates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Store
- Balance
Fixes/Enhancements
Added voice for Tetra.
Improved the Chapter 10 ending cinematic.
Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods.
Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended.
Slightly increased the difficulty of Chapter 10.
Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map.
Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby)
Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks.
Fixed issues with Spymaster Skill usage when it is set to Auto.
Fixed Perfect Golem pathing issues.
Added an alternate explosion effect for the alternate skin Artillery Cannon.
Balance Changes
- Shock TowerReduced the Stun Skill damage from 200 to 100.
Spymasters: The scry effect displayed at the target location now roughly indicates the direction towards the squad projecting the vision.
Source
Changelog.gg summarizes and formats this update. How we read updates.
