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Steam News31 January 20188y ago

Content Update 1/31/2018

Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements.

Full notes

Full Golem Gates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions3 changes2 removals
  • Gameplay
  • Events
  • Maps
  • Fixes
  • Performance
  • UI and audio
addedOur first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features
addedAdded Book 1 of the campaign mode featuring 5 missions. Campaign missions support in-mission save and load. Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version.
addedAdded Trials mode with 10 trials. Trials are set game scenarios with special rules. Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else. A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen. As with the campaign, more Trials will be added as we move closer to release.
addedAdded a Survival variant of the Stygian map.
addedAdded additional team colors for Custom Matches.
changedFixes/Improvements

Golem Gates changes

addedOur first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features
addedAdded Book 1 of the campaign mode featuring 5 missions. Campaign missions support in-mission save and load. Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version.
addedAdded Trials mode with 10 trials. Trials are set game scenarios with special rules. Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else. A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen. As with the campaign, more Trials will be added as we move closer to release.
addedAdded a Survival variant of the Stygian map.
addedAdded additional team colors for Custom Matches.

Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. New Content and Features

  • Added Book 1 of the campaign mode featuring 5 missions.

    • Campaign missions support in-mission save and load.

    • Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version.

  • Added Trials mode with 10 trials. Trials are set game scenarios with special rules.

    • Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else.

    • A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen.

    • As with the campaign, more Trials will be added as we move closer to release.

  • Added a Survival variant of the Stygian map.

  • It is now possible to save and restore camera positions during a match. (Default binds: Ctrl+Numpad 2/4/6/8 to save, Numpad 2/4/6/8 to restore)

  • There is now a short sequence at the beginning of matches where the Harbinger appears and creates the initial Projection unit, giving players a little more time to get oriented.

  • Added additional team colors for Custom Matches.

Fixes/Improvements

Higher difficulty AI are now more responsive in giving newly created squads proper orders.

AI now has special handling and tactics for stealth units.

Improved AI behavior when it has a hand full of Glyphs that aren't useful in the current situation.

Fixed a bug that prevented Pulse Cannons from automatically ugprading when an untargetable structure is nearby (such as the force fields in Colossus)

Fixed a bug that caused an unintended 62 FPS cap.

Fixed a bug where structures that were recently destroyed could still be selected.

Fixed a bug where if the Mimic cloned a unit under the effects of a control change Tech, the Mimic's controller would change as well.

Improved unit pathing and reach detection when moving large groups.

Fixed melee units ordered to attack a building that get knocked back sometimes not re-engaging.

When playing a solo AI match, if the human player dies, the game now ends immediately without waiting for the AI competition to resolve.

When an enemy Harbinger remains visible and unmoving, the UI will no longer generate a repeated ping alert and will hold off until the situation actually changes (enemy moves significantly or visibility is lost and restored)

Fixed a bug that caused the AI to mis-evaluate the strength of certain special units such as the Super Destroyer.

Fixed a UI issue where when running fullscreen with the Windows Task Bar assigned to a position other than the bottom of the screen, the cursor would be offset.

Fixed a bug where the game save data couldn't be accessed (load or save) when Steam is in offline mode.

Glyphs in the Collection are now sorted alphabetically except for new unviewed Glyphs which display first.

Fixed enemy units in Survival not using unit special abilities.

Cipher: Removed a 1 second cooldown on its basic attack that caused unintuitive behavior.

Source

Steam News / 31 January 2018

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