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Steam News15 October 20214y ago

v1.8 - Scrub-a-Dub-Sludge

Back again with a sizable update right before Halloween. ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th.

In this update8

Full notes

Full Golden Krone Hotel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions20 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
addedHighlightsNew sounds and music including 9 new songs by Christopher Loza
addedHighlightsNew branches: Baths and Sewers
addedHighlightsNew monsters: Harpy, Sludge, Samca
addedHighlightsNew spell: UMBRA
addedHighlightsMagical drinking fountains added
addedSoundNine new songs by Christopher Loza

Golden Krone Hotel changes

addedNew sounds and music including 9 new songs by Christopher Loza
addedNew branches: Baths and Sewers
addedNew monsters: Harpy, Sludge, Samca
addedNew spell: UMBRA
addedMagical drinking fountains added

Back again with a sizable update right before Halloween.

ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out!

Highlights

  • New sounds and music including 9 new songs by Christopher Loza

  • Starvation rework with no more instant deaths

  • New branches: Baths and Sewers

  • New monsters: Harpy, Sludge, Samca

  • New spell: UMBRA

  • Hotel entrance rework

  • Magical drinking fountains added

  • YOU CAN PET THE DOG

  • And lots more!

Sound

  • Nine new songs by Christopher Loza

  • "Classic" soundtrack removed (this was an alternative free music soundtrack, not good)

  • Music selection is matched to intensity of current situation

  • Music won't change if repeatedly and quickly switching floors

  • New sounds like splashing, footsteps, and entering a portal

  • Sounds now play in stereo (e.g. sounds far to the left only play on left speaker)

  • Electric melee attacks now have a unique noise

Starvation rework

  • Starvation has been reworked. No more instant deaths. You instead take continuous damage and no longer regen mana once completely starving.

  • Lower starting satiation to offset the starvation rework

New content

  • New branch: Baths. A random swap out for Greenhouse. Fight lightning fast Harpies and the entrancing Rusalki.

  • New branchSewers. A random swap out for Grotto. This branch has an optional miniboss, the Rat King, and a new monster, Sludge.
  • Sludges split into two when attacked and leave behind toxic sludge piles that spew poison gas when stepped on.

  • New enemy: Samca. A weaker version of Moroi that is not easily struck.

  • New status effect: Bleeding. When struck by repeated physical attacks from the same enemy in a single turn, some of the immediate damage is converted into slow bleeding.

  • New spell: UMBRA. Become permanently more powerful with each cast, but at great cost.

Gameplay

  • Drinking fountains that act like time limited, one use potions

  • Commander disguise can convert potential allies that are equal to their level (as opposed to only greater than their level)

  • BOMB allows you to choose a potion instead of selecting randomly

  • Primer now transmutes a potion if you have no unidentified potions

  • Brutemaster's pet wolf get stronger when they level up

  • And you can pet the wolf!

  • The Abberation status (provided by Flux potion) gives you double attacks in addition to random damage types.

  • Fire Mother has been made flying

  • Player speed can no longer drop below 4

  • Antidotes are now a guaranteed potion and made slightly stronger

  • Added a neutral Firefly monster

  • Time crystals made slightly rarer

  • Stained glass windows are visible during the day even if otherwise complete darkness

  • Made a few good statuses last longer.

Map gen

  • Reworked the hotel entrance with 11 new rooms that can appear on any side of the hotel. Each new entrance gives a significant and immediate boon.

  • More level generation templates

  • Templates are randomly rotated offering more level variety

  • Branch stairs should now be guaranteed to spawn far away from bosses.

Graphics

  • Reworked stained glass windows to look taller/better

  • Humans/vamps hit by electric attacks have a cartoony skeleton animation

  • Skeletons slightly redrawn and cuter

  • Redrew stairs going down

  • Monsters that spawn additional monsters (e.g. Wolf Spider) are more convincingly animated when producing those monsters

  • Gallery and Baths now have columns instead of single wall tiles

UI

Source

Steam News / 15 October 2021

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