In this update8
Full notes
Full Golden Krone Hotel update
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What changed
- UI and audio
- Gameplay
- Balance
- Maps
Golden Krone Hotel changes
Back again with a sizable update right before Halloween.
ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out!
Highlights
New sounds and music including 9 new songs by Christopher Loza
Starvation rework with no more instant deaths
New branches: Baths and Sewers
New monsters: Harpy, Sludge, Samca
New spell: UMBRA
Hotel entrance rework
Magical drinking fountains added
YOU CAN PET THE DOG
And lots more!
Sound
Nine new songs by Christopher Loza
"Classic" soundtrack removed (this was an alternative free music soundtrack, not good)
Music selection is matched to intensity of current situation
Music won't change if repeatedly and quickly switching floors
New sounds like splashing, footsteps, and entering a portal
Sounds now play in stereo (e.g. sounds far to the left only play on left speaker)
Electric melee attacks now have a unique noise
Starvation rework
Starvation has been reworked. No more instant deaths. You instead take continuous damage and no longer regen mana once completely starving.
Lower starting satiation to offset the starvation rework
New content
New branch: Baths. A random swap out for Greenhouse. Fight lightning fast Harpies and the entrancing Rusalki.
- New branchSewers. A random swap out for Grotto. This branch has an optional miniboss, the Rat King, and a new monster, Sludge.
Sludges split into two when attacked and leave behind toxic sludge piles that spew poison gas when stepped on.
New enemy: Samca. A weaker version of Moroi that is not easily struck.
New status effect: Bleeding. When struck by repeated physical attacks from the same enemy in a single turn, some of the immediate damage is converted into slow bleeding.
New spell: UMBRA. Become permanently more powerful with each cast, but at great cost.
Gameplay
Drinking fountains that act like time limited, one use potions
Commander disguise can convert potential allies that are equal to their level (as opposed to only greater than their level)
BOMB allows you to choose a potion instead of selecting randomly
Primer now transmutes a potion if you have no unidentified potions
Brutemaster's pet wolf get stronger when they level up
And you can pet the wolf!
The Abberation status (provided by Flux potion) gives you double attacks in addition to random damage types.
Fire Mother has been made flying
Player speed can no longer drop below 4
Antidotes are now a guaranteed potion and made slightly stronger
Added a neutral Firefly monster
Time crystals made slightly rarer
Stained glass windows are visible during the day even if otherwise complete darkness
Made a few good statuses last longer.
Map gen
Reworked the hotel entrance with 11 new rooms that can appear on any side of the hotel. Each new entrance gives a significant and immediate boon.
More level generation templates
Templates are randomly rotated offering more level variety
Branch stairs should now be guaranteed to spawn far away from bosses.
Graphics
Reworked stained glass windows to look taller/better
Humans/vamps hit by electric attacks have a cartoony skeleton animation
Skeletons slightly redrawn and cuter
Redrew stairs going down
Monsters that spawn additional monsters (e.g. Wolf Spider) are more convincingly animated when producing those monsters
Gallery and Baths now have columns instead of single wall tiles
UI
Source
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