In this update1
Full notes
Full Golden Krone Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Workshop
- Performance
Golden Krone Hotel changes
Some roguelikes never cease development. Well, this ain't one of 'em.
When Golden Krone Hotel was released last October, it was absolutely a complete experience, but a handful of things never made the cut. With this last update, the game is as exactly as I envisioned when I first decided to expand it from its humble Seven Day Roguelike origins. Six new branches have been added bringing the total number of floors on each run to 27! Controller support is finally here as is clouds saves. Nine new achievements were added. Hawkers are now friendly so you don't have to tip toe around them. Several new monsters are introduced with this update including the Devourer, a vampire that can teleport to pools of blood. Other vampires now drink blood off the floor just like the player does.
The Underworld has been reworked to make it more varied, interesting, and fun. Lore is now permanently collectible and a ton of books, conversations, and even a world map has been added.
A hotel map provides the location of hawkers, chests, and bosses. New spells, new potions, and a new vampire ability are in the mix. Dozens of other changes listed below....
Have fun
Enjoy the update, let me know if you see any issues, and one last favor: please add a review to the game if you enjoyed it. The game should be going on sale within 24 hours. Thanks for all the support, my kronies!
Changelog
Full list:
Cloud saves
Controller support
Zoom level to help with odd resolutions and playing on a TV
2 new guaranteed branches:
HEDGE MAZE
HIVE
4 new random branches (you'll see 2 of these each run):
LABORATORY
RAFTERS
WATCHTOWER
WORKSHOP
Added Fede ring. It gives a spell power bonus and can be found in one of the previous two branches
Hawkers are now friendly all the time
Prices in the hotel have doubled
New vampire to fit in for the Hawker: Devourer. This one is bad ♥♥♥
Other new monsters: Elder GreenMan, DeathCap Toadstool, Electric Golem, Magma Golem, Artificer, Gargoyle, Naiad (water nymph). Mother♥♥♥♥ing Bees!
WARP has been removed. I finally admitted to myself that it was useless.
Two new spells: GLACIATE and QUAKE
New demon blood ability: QUENCH
Demon blood abilities are now randomly swapped out periodically when you have a full set
Demon blood abilities are easier to acquire the fewer of them you have (first one is guaranteed)
Minimap can be expanded
A hotel "overworld" map can be access with 'I'.
Expanded and rewritten lore and some more conversations. 40+ pages to collect, plus an infinite procedural "Song of Blood"
An actual overworld map is one of the things you can collect, which is totally pointless but cool!
New potion: BIG. The berserker starsts with it now.
New potion: Clarity
Condensed intelligence and mana potion into one way more useful potion, which is now given to the Scholar
Merchant gets a bonus $100 to start
Walking on stairs automatically tells you the destination
Mana increase per level simplified (2mp/level)
Fixed a crash bug which happened when falling through a pit onto ice
Enemy vampires will drink blood just like you do. Some vampires will even go out of their way for it. The player now bleeds.
Strength, which was significantly underpowered compared to dexterity, now gives a percent
Source
Changelog.gg summarizes and formats this update. How we read updates.
