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- Going Medieval
Medieval Monday Talk #83 - Care Package
Greetings, medievalists! Let’s do one final showcase of the upcoming things before the update goes live. This is mostly stuff you’ve requested before, with some extra flavor here and there. We’ve already talked about re…
Store5 changesBalanceGameplay - Going Medieval
Experimental Branch Patch (1.1.6)
Greetings, players! The newest patch (1.1.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue pl…
Event16 changesFixPerformance - Going Medieval
Experimental Branch Patch (1.1.5)
Greetings, players! The newest patch (1.1.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue pl…
Patch notes21 changesFixGameplay - Going Medieval
Experimental Branch Patch (1.1.3)
Greetings, players! The newest patch (1.1.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue pl…
Patch notes11 changesFixGameplay - Going Medieval
Medieval Monday Talk #82 - Medieval Manners
Greetings, medievalists! Before we get into today’s topic, we want to start with a community spotlight. We haven’t done one of these in a while, and honestly, some of the settlements you’ve been sharing on our Discord d…
Announcement7 changesBalanceGameplay - Going Medieval
Experimental Branch Patch (1.1.2)
Greetings, players! The newest patch (1.1.2) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue pl…
Event34 changesFixGameplay - Going Medieval
Patch Notes (1.0.105)
Greetings, medievalists! The newest patch (1.0.105) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and contin…
Patch notes9 changesFixMaps - Going Medieval
Medieval Monday Talk #81 - Interesting Downtime
Greetings, medievalists! Going Medieval is a colony sim builder. And while the building part is the one that tends to resonate with you the most, the simulation part is not quite where we want it to be yet. That is comp…
Announcement2 changesGameplay - Going Medieval
Experimental Branch Patch (1.0.102)
Greetings, players! The newest patch (1.0.102) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue…
Patch notes9 changesFixGameplay - Going Medieval
Patch Notes (1.0.103)
Greetings, medievalists! The newest patch (1.0.103) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and contin…
Patch notes20 changesFixPerformance - Going Medieval
Experimental Branch Patch (1.0.101)
Greetings, players! The newest patch (1.0.101) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue…
Patch notes18 changesFixPerformance - Going Medieval
Medieval Monday Talk #80 - Replacing Structures
Greetings, medievalists! This is one of the most requested features from the community, and we know why. You start small, with limited resources but a grand vision. Over time, your small hut turns into a village, and ye…
Announcement4 changesGameplay - Going Medieval
Patch Notes (1.0.100)
Greetings, medievalists! The newest patch (1.0.100) is now live on all platforms on the main branch, experimental branch and the demo. Save your progress and restart your game client to update. You should be able to loa…
Patch notes27 changesFixGameplay - Going Medieval
Medieval Monday Talk #79 - Tighter Actions
Greetings, medievalists! We’ve mentioned before that we plan to improve pathfinding when it comes to handling construction, deconstruction and mining orders. In other words, some of the most common things your settlers…
Announcement7 changesFixGameplay - Going Medieval
Experimental Branch Patch (1.0.97)
Greetings, players! The newest patch (1.0.97) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue p…
Patch notes4 changesFixPerformance - Going Medieval
Experimental Branch Patch (1.0.95)
Greetings, players! The newest patch (1.0.95) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue p…
Patch notes14 changesFixGameplay



