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Steam News1 June 20261mo ago

Experimental Branch Patch (1.0.95)

Greetings, players! The newest patch (1.0.95) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update.

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players! The newest patch (1.0.95) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

What changed

10 fixes0 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Server
changedQuality Of Life ImprovementsLibrarian upgrade needs tweaked - Planetarium is now needed for lvl 3 instead of lvl 2. It used to be that lvl 2 librarian required planetarium, which is a library furniture lvl 3 item, but lvl 3 librarian required an ornate bookshelf, which is library furniture lvl 2 item, making the progression sort of backwards.
removedQuality Of Life ImprovementsItems no longer need to be on stockpile or in storage to be auto-equipped, only not forbidden.
fixedBugs and fixesFixed several crash occurrences.
fixedBugs and fixesFixed some small memory leak cases.
fixedBugs and fixesFixed the issue that prevented tending animal wounds via right click from working.
fixedBugs and fixesFixed the issue where settler assignment to a building would cancel if that settler went on a caravan.

Quality Of Life Improvements

  • Librarian upgrade needs tweaked - Planetarium is now needed for lvl 3 instead of lvl 2. It used to be that lvl 2 librarian required planetarium, which is a library furniture lvl 3 item, but lvl 3 librarian required an ornate bookshelf, which is library furniture lvl 2 item, making the progression sort of backwards.

  • Items no longer need to be on stockpile or in storage to be auto-equipped, only not forbidden.

  • Small Stone Table now takes 20 limestone (instead of 30) to construct.

Bugs and fixes

  • Fixed several crash occurrences.

  • Fixed some small memory leak cases.

  • Fixed the issue that prevented tending animal wounds via right click from working.

  • Fixed the issue where settler assignment to a building would cancel if that settler went on a caravan.

  • Fixed the issue where everyone would attempt to tend wounds of a fainted settler.

  • Fixed the issue that skipped very impressive (Opulent) room stat from being detected when it comes to room impressiveness.

  • Fixed the issue where prisoners turned settlers would have force-equipped active upon loading the game.

  • Fixed the issue where fire temperature would not reset when reloading a save before the fire happened.

  • Fixed the issue where putting out fire wouldn’t lower down the temperature of that area.

  • Fixed minor graphical glitches.

Known issues:

  • Assigned Pets don't sleep with owners.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Source

Steam News / 1 June 2026

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