HomeGamesUpdatesPricingMethodology
Steam News30 April 20251y ago

Godless Update 1.2.8

Greetings, gods! The next content update has arrived, bringing new skills, enemies, consequences, and a batch of bug fixes!

Full notes

Full Godless update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, gods! The next content update has arrived, bringing new skills, enemies, consequences, and a batch of bug fixes! I’d love to hear what you think, so don’t forget you can always share your feedback and discuss Godless in the Discord!

What changed

12 fixes5 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Security
addedGreetings, gods! The next content update has arrived, bringing new skills, enemies, consequences, and a batch of bug fixes! I’d love to hear what you think, so don’t forget you can always share your feedback and discuss Godless in the Discord !
addedContentAdded new Skills: Echo of the Earth (nature spell) Scarlet Barrens (fire tile)
addedContentAdded new Talents: Red Lightning (fire; exclusive for the Summoning Circle)
addedContentAdded new Consequences: Rapid Advance (Act 1) Art of War (Act 2) Fading Might (Act 3)
addedContentAdded new Enemies: Worker (Act 1) Great Pyramid (Act 2) Infiltrator (Act 3)
changedBalance Changes[Enemies] Narmer (Act 2 boss) ▲ Increased the stats of Mummies from 6/11 to 6/12. Tor'Blan (Act 3 boss) ▼ Decreased attack on all difficulty levels by 1. ▲ Increased summoned enemies' health on all difficulty levels by ~2%.
[Enemies] Narmer (Act 2 boss) ▲ Increased the stats of Mummies6/116/12

▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback

Content

  • Added new Skills:

    • Echo of the Earth (nature spell)

    • Scarlet Barrens (fire tile)

  • Added new Talents:

    • Red Lightning (fire; exclusive for the Summoning Circle)

  • Added new Consequences:

    • Rapid Advance (Act 1)

    • Art of War (Act 2)

    • Fading Might (Act 3)

  • Added new Enemies:

    • Worker (Act 1)

    • Great Pyramid (Act 2)

    • Infiltrator (Act 3)

Balance Changes

  • [Enemies]

    • Narmer (Act 2 boss)

      • Increased the stats of Mummies from 6/11 to 6/12.

    • Tor'Blan (Act 3 boss)

      • Decreased attack on all difficulty levels by 1.

      • Increased summoned enemies' health on all difficulty levels by ~2%.

Fixes

  • ☄️ Fixed Dwarven Outpost being considered as a Forest by certain effects.

  • ☄️ Fixed some localization issues in Japanese.

  • ☄️ Fixed Chosen One spellbinding units that are already spellbound.

  • ☄️ Fixed the yellow target line getting stuck when a new enemy wave appeared (happened under specific conditions).

  • ☄️ Fixed a softlock issue that occurred when a new enemy wave appeared (happened under specific conditions).

  • ☄️ Fixed an issue where a single gem could be applied to multiple skill slots if clicked rapidly.

  • ☄️ Fixed the description of the Sacred Emerald's nature upgrade being displayed incorrectly (happened under specific conditions).

  • Fixed a softlock that could occur when a wave was cleared just before your turn (happened under specific conditions).

  • Fixed the Vulnerability debuff not dealing damage to enemies with the Heavy Armor modifier.

  • Fixed consequence names being cut off on the post-battle rewards screen in some languages.

  • Fixed Materialization being used for free when its second use, triggered by the spellbound effect, was canceled.

  • Fixed enemy tooltips showing the Judgement modifier description even when the modifier wasn’t present.

Source

Steam News / 30 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.