In this update5
Full notes
Full Godless update
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Repeated intro
Hello everyone! Here is a small update with balance tweaks and bug fixes. If you have any feedback about the changes, you are welcome to share it in the Godless Discord! :3
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Godless changes
Also, in the first half of July you can expect news about the upcoming content updates. Stay tuned!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Skills]
Plant Magician (nature unit)
▲ Increased stats from 3/7 to 3/9.
[Gems]
Soul Shard
▲ Increased death upgrade's stats of resurrected units from 2/2 to 3/2.
[Shrines]
Magma Shrine
☄️ ▲ Increased starting health from 35 to 40.
[Enemies]
☄️ ▼ Decreased base health of the most enemies in Act 1 by 3%-5%.
▲ Increased attack gain per level of the most enemies in Act 3 by 5%-7%.
Narmer (Act 2 boss)
▲ Increased all Pyramids' health by 5%-7%.
Orion (Act 1 boss)
▼ Decreased Orion's base health from 94 to 92.
[Score]
☄️ ▲ Increased experience gain per destroyed continent from 75 to 95.
[Basic Tiles]
Swamp (Act 1)
▼ Decreased basic number of Swamps on Normal and Hard difficulty levels by 20%-30%.
[Boons]
Visual Customization
▼ Decreased experience cost from 800/1100 to 600/900.
Other
Tutorial
Tweaked certain enemies' stats in the first two tutorial battles.
Eruption creates less Volcanoes in Act 1 during the tutorial matches.
Increased the amount of experience the player gets upon finishing the tutorial match.
Fixes
☄️ Fixed enemies considering hexes next to Mountains as a bit too dangerous.
☄️ Fixed the back button on the match preparation screen leading to a softblock right after the tutorial match.
☄️ Fixed the Shadow Mirror and Great Sacrifice detecting units' mana cost incorrectly with the Unexpected Allies in use.
Fixed additional experience not being granted for each defeated boss upon finishing the match.
Fixed additional experience being granted for the Eternal Monument score upon finishing the match even if the required conditions are not met.
Fixed the Sacred Grove leading to a softblock upon killing a unit by triggering its poison stacks (happened under specific circumstances).
Source
Changelog.gg summarizes and formats this update. How we read updates.
