In this update4
Full notes
Full Gobs and Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Maps
Gobs and Gods changes
After six months without updates, we are thrilled to announce the release of the next big update to Gobs and Gods! This patch focuses on enhancing tactical combat. We’ve added a much wider variety of enemy mobs and reworked almost all existing enemies. These changes should make the late game far more diverse and challenging.
Additionally, we’ve revamped several traits and skills that felt underwhelming. For example, ranged weapons have been redesigned to feel more distinct, and goblin traits have been updated to be clearer while always offering some (small) advantage.
Looking ahead, we plan for the next major update to focus on adding more quests. I already have a backlog of 'unique' quests written and waiting to be properly integrated into the game. After that, we’re likely to focus on introducing a few alternative game starts to maximize replayability.
Changelog:
Enemies and mobs:
rebalance stats to make enemies more unique
add new enemies powers.
ai can use more special skills (nets, swap, backstab, trolling,...)
many new mobs
Gameplay updates:
revamp all range weapons, especially guns, wands and crossbows
modify weapons "apprentice" perk to give wider access to weapon special attacks
modify essence regeneration: essence now regenerates with time at night, at a rate dependent on the moon.
add throwing nets, usable with the 'trap' skill
add a few new items
add a Battle Log, which can be activated from the "gameplay options" menu. (still a bit experimental however)
Other changes:
change loading screen
dead pnj: explain why they talk
nets and spiders webs
"magic defense" lowers many debuff effects and some spells damages
more alchemy recipes from npcs
faster saves
fix dungeon generation
fix lines of sight
more details on game rules in tooltips (stats effect,...)
faster saves
statue effect fixes
moods are impacted by more events
show kingdom banner on villages
some whims prevent unequipping an item for a time
adding "Pet BFF" whim
- mob shadows on worldmapreworked to avoid lag when loading a new part of the map
and many other tweaks and fixes.
Source
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