HomeGamesUpdatesPricingMethodology
Steam News5 November 20258mo ago

Demo Patch v0.5.0-demo now LIVE + End of Dark Swamp PT

Greetings! The Dark Swamp playtest is now closed. We greatly thank everyone who participated in the Dark Swamp crash testing.

Full notes

Full Goblin's Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! The Dark Swamp playtest is now closed. We greatly thank everyone who participated in the Dark Swamp crash testing. We gained a lot of important feedback of the new content that we are using to make it more fun and exciting. We also took this chance to update our Goblin's Die Demo before bringing it back. Here is a list of things that have changed since the previous version: Additions:

What changed

1 fix3 additions4 changes1 removal
  • Performance
  • Maps
  • Fixes
  • Balance
  • Gameplay
addedGreetings! The Dark Swamp playtest is now closed. We greatly thank everyone who participated in the Dark Swamp crash testing. We gained a lot of important feedback of the new content that we are using to make it more fun and exciting. We also took this chance to update our Goblin's Die Demo before bringing it back. Here is a list of things that have changed since the previous version: Additions:
changedInstanced meshes are now applied to boost performance
addedPlayers can now see their precise location on the world map
changedGeneral optimization and misc level polish
fixedFixed issues:
changedBlazing Dragon Turtle's fire breath causes proper fire damage now ( instead of nature )

Goblin's Die changes

addedGreetings! The Dark Swamp playtest is now closed. We greatly thank everyone who participated in the Dark Swamp crash testing. We gained a lot of important feedback of the new content that we are using to make it more fun and exciting. We also took this chance to update our Goblin's Die Demo before bringing it back. Here is a list of things that have changed since the previous version: Additions:
changedInstanced meshes are now applied to boost performance
addedPlayers can now see their precise location on the world map
changedGeneral optimization and misc level polish
fixedFixed issues:
  • Enemies now STAGGER when they are successfully parried

  • Instanced meshes are now applied to boost performance

  • Players can now see their precise location on the world map

  • Food buff durations have been highly raised

  • Single player experience contains less enemies so it is more manageable

  • Enemy jumping is more reliable

  • Enemy / NPC turning animations

  • Light enemy stat / loot balancing

  • Lights and post processing rework

  • General optimization and misc level polish

Fixed issues:

  • Blazing Dragon Turtle's fire breath causes proper fire damage now (instead of nature)

  • Unarmed attacks now do the correct 10 damage instead of 20

  • Banner and trap altitude is now correct when placing at max distance and hovering something higher up

  • Alive enemies can no longer trigger traps and pass along the effect to dead enemies nearby in some cases

  • Once Blazing Dragon Turtle loot has been opened but un-looted, it can now be opened again

Have a fun week, little gobbos! ^o_o^

Source

Steam News / 5 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.