In this update2
Full notes
Full Gloomvex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Store
- Balance
Gloomvex changes
We’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.
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v0.4.3.x — Combat VFX & UI Iteration
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Visual & Weapon Feedback
Improved Lightning Weapon animation
Improved AoE Weapon animation
Improved Frost Weapon animation
Increased Frost Weapon initial size by 50% for better on-screen presence
Improved Flamethrower animation
Fixed Flamethrower DoT upgrade behavior
Burning enemies now display a flame overlay while affected by DoT
Removed blood effects to better align with the game’s thematic direction
Added an explosion effect when enemies are killed
Improved Laser animation
Improved Homing Missile animation
Upgrade Menu Improvements
Upgrade Menu overhaul:
– Upgrade details are now displayed (clearer impact and decision-making)
– Buttons received visual improvements (better readability and hierarchy)
Upgrade Shop now displays upgrade stats
Gameplay & Balance Adjustments
Attracted XP gems now move to the player significantly faster
Added an informational popup explaining the Chip system:
– Triggers on the first Chip drop to improve onboarding
Reduced ranged enemy firing interval (slower rate of fire)
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v0.4.2.x — UI Visibility & Progression Support
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Added a visual weapon slot display on the left side of the screen showing all equipped weapons
Each weapon displays with its unique icon, color-coded frame glow, and an animated level indicator
Weapon slots use a compact vertical layout with glowing yellow level numbers overlaid at the bottom of each frame
Display supports up to 5 weapons simultaneously with minimal spacing for improved screen real estate usage
Added weapon icons to the upgrade shop
Fixed “Interior Designer” achievement unlock
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v0.4.1.x — Core Fixes & Presentation Polish
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Fixed Frost Nova: Freeze duration upgrades now stack correctly (+1s) instead of resetting
New Cursor: Replaced the standard mouse pointer with a pulsating crosshair
Visual Update: Boomerang now uses a custom sprite instead of a placeholder
UI: Various minor bug fixes and general polish
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Thank you for playing and for the ongoing feedback — it directly informs our prioritization and iteration cadence.
If you encounter issues or have balance suggestions, drop them in the Steam discussions so we can pipeline them efficiently.
Source
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