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Steam News26 February 20264mo ago

Steam Update — Gloomvex v0.4.1.x → v0.4.3.x

We’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.

In this update2

Full notes

Full Gloomvex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions22 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Store
  • Balance
changedWe’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.
changedv0.4.3.x — Combat VFX & UI Iteration
changedVisual & Weapon Feedback
changedImproved Lightning Weapon animation
changedImproved AoE Weapon animation
changedImproved Frost Weapon animation

Gloomvex changes

changedWe’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.
changedv0.4.3.x — Combat VFX & UI Iteration
changedVisual & Weapon Feedback
changedImproved Lightning Weapon animation
changedImproved AoE Weapon animation

We’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.

Steam post imageSteam post image

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v0.4.3.x — Combat VFX & UI Iteration

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Visual & Weapon Feedback

  • Improved Lightning Weapon animation

  • Improved AoE Weapon animation

  • Improved Frost Weapon animation

  • Increased Frost Weapon initial size by 50% for better on-screen presence

  • Improved Flamethrower animation

  • Fixed Flamethrower DoT upgrade behavior

  • Burning enemies now display a flame overlay while affected by DoT

  • Removed blood effects to better align with the game’s thematic direction

  • Added an explosion effect when enemies are killed

  • Improved Laser animation

  • Improved Homing Missile animation

Upgrade Menu Improvements

  • Upgrade Menu overhaul:

– Upgrade details are now displayed (clearer impact and decision-making)

– Buttons received visual improvements (better readability and hierarchy)

  • Upgrade Shop now displays upgrade stats

Gameplay & Balance Adjustments

  • Attracted XP gems now move to the player significantly faster

  • Added an informational popup explaining the Chip system:

– Triggers on the first Chip drop to improve onboarding

  • Reduced ranged enemy firing interval (slower rate of fire)

Steam post imageSteam post imageSteam post imageSteam post image

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v0.4.2.x — UI Visibility & Progression Support

────────────────────────────────────────────────────────

  • Added a visual weapon slot display on the left side of the screen showing all equipped weapons

  • Each weapon displays with its unique icon, color-coded frame glow, and an animated level indicator

  • Weapon slots use a compact vertical layout with glowing yellow level numbers overlaid at the bottom of each frame

  • Display supports up to 5 weapons simultaneously with minimal spacing for improved screen real estate usage

  • Added weapon icons to the upgrade shop

  • Fixed “Interior Designer” achievement unlock

Steam post imageSteam post image

────────────────────────────────────────────────────────

v0.4.1.x — Core Fixes & Presentation Polish

────────────────────────────────────────────────────────

  • Fixed Frost Nova: Freeze duration upgrades now stack correctly (+1s) instead of resetting

  • New Cursor: Replaced the standard mouse pointer with a pulsating crosshair

  • Visual Update: Boomerang now uses a custom sprite instead of a placeholder

  • UI: Various minor bug fixes and general polish

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Thank you for playing and for the ongoing feedback — it directly informs our prioritization and iteration cadence.

If you encounter issues or have balance suggestions, drop them in the Steam discussions so we can pipeline them efficiently.

Source

Steam News / 26 February 2026

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