In this update10
Full notes
Full Gloomvex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Store
Gloomvex changes
The Gloomvex v0.8.0.x update is now live!
The Vex has spread deeper into the arena.
What was once a controlled combat zone is beginning to collapse under dimensional corruption. The battlefield has grown darker, more unstable, and more hostile. Ruined perimeter structures, wreckage, smoke, and broken machinery now surround the arena, while enemies appear less colorful and more deeply corrupted by the Vex.
This update introduces two major new gameplay systems: Vex Synthesis and Capsules. Alongside these additions, the update also brings new hybrid weapons, expanded Compendium entries, improved HUD feedback, real-time DPS tracking, upgraded highscores, arena visual improvements, balance adjustments, audio improvements, a new lower base price, and several important bug fixes.
Vex Synthesis
Vex Synthesis adds a new Epic weapon system to Gloomvex.
Once you have compatible Rare weapons during a run, the new synthesis popup can appear after leveling up. Two Rare weapons can then be fused into one powerful Epic hybrid weapon.
This update adds 10 new hybrid weapons:
Shredder Cannon
Storm Rifle
Inferno Scatter
Cryo Pulse Core
Arc Beam
Orbit Blades
Seeker Bombardment
Thunder Rockets
Thermal Rift
Refractor Disc
Declined synthesis offers can appear again on later level-ups, so you are not forced to commit immediately. Weapon fusion progression is now capped at Rare before synthesis.
Capsule System
Capsules are new destructible arena objects that can appear during a run.
Each Capsule has 50 HP and triggers one of several random effects when destroyed. These effects can create XP bursts, fields, explosions, chain lightning, temporary drones, or even a free Level-Up menu.
Capsules can drop from Elite enemies with a 0.5% chance and can also appear during a run approximately every 90–150 seconds.
Possible Capsule effects include:
XP Burst
Plasma Explosion
Stasis Field
Hazard Field
Heal Field
Arc Discharge
Overload Field
Turret
Drone
Upgrade Token
The Capsule System has also been added to the Compendium with details about health, effects, spawn behavior, Elite drop chance, and timing rules.
HUD, DPS Tracking & Highscores
This update adds real-time DPS tracking based on actual damage dealt to enemies over a rolling 3-second window. Overkill damage is capped, so only the enemy’s remaining HP counts toward DPS.
The HUD now shows:
Current DPS
Max DPS reached during the current run
Gold collected during the run
A new 7-segment style run timer
The Highscore screen has also been upgraded with a new scorecard-style layout and additional run data:
Max DPS
Run time
Boss kills
Boss cores
Collected chips
Fusions
Progression & Upgrade Shop
Permanent stat upgrades are now limited to 10 levels and have been rebalanced.
At level 10, upgrades now reach the following values:
Max Health: +100 HP
Damage: x2
Movement Speed: +100
XP Gain: x2
Gold Gain: x2
Starting Level has been removed as a permanent upgrade and replaced with three new upgrades:
Crit Chance
Crit Damage
Armor
Permanent upgrade prices have also been standardized across all stat upgrades.
Weapons & Balance
Stormrage and Lightning Chain are now available from the start.
Lightning Chain has been adjusted, with its base chain jump count reduced from 3 to 2. An issue where its cooldown was triggered even when no enemy was in range has also been fixed.
Homing Missile, Flamethrower, and several damage number behaviors have received fixes and balance adjustments. Pause Menu stat support has also been added for all new Vex Synthesis weapons.
Achievement requirements have been rebalanced to improve unlock pacing, especially during the first few minutes of a run.
The default game speed has been changed to 150%, while still remaining adjustable in the options.
Arena Visuals
Added a new visual Arena Boundary Decor scene.
Existing invisible collision boundaries remain unchanged.
The arena now features visible sci-fi wreckage and structural boundary decoration.
Enemy visuals have been reworked to better match the darker sci-fi direction of Gloomvex.
Enemies now appear less colorful and more corrupted by the Vex.
Added additional glow and outline treatment to improve visibility on dark backgrounds.
Removed the old drawn arena border/glow effect.
Removed Space Background selection from the Upgrade Shop.
The former Space Background area now uses the default arena texture, while the actual arena floor still uses the selected Arena Floor from the shop.
Audio Improvements
Hit sound handling has been improved to reduce audio spam during intense combat.
Hit sounds are now limited to:
Maximum 12 hit sounds per second
0.08 seconds cooldown between hit sounds
Maximum 3 concurrent hit sounds playing at the same time
Multi-shot weapons such as Shotgun, Inferno Scatter, and Shredder Cannon now trigger only one hit sound per volley instead of one per projectile.
Several sound effects have also been reduced in volume for a cleaner overall mix, and sound behavior for the final boss, Dimensional Rift, has been corrected.
Bug Fixes & Technical Improvements
This update includes several important fixes and technical improvements:
All enemy types can now be slowed correctly.
Slowed enemies are now visually darkened.
Slow effects remain visible after enemies are hit.
The Level-Up queue now processes multiple Level-Ups correctly.
The Upgrade Menu no longer remains blocked if a second menu was opened.
Fullscreen is now correctly applied on game start.
The first Chip tutorial popup now appears correctly even if the first Chip is obtained from the Wave 10 boss.
The Capsule Plasma Explosion now correctly triggers after the 10-second telegraph.
The Resource Preloader has been expanded with additional runtime resources.
Several debug warnings and minor script issues have been cleaned up.
New Lower Price
With this update, we have also lowered the base price of Gloomvex.
This change is intended to make the game more accessible while development continues and more content, systems, and improvements are added over time.
Thank you for playing Gloomvex and for following the development. As always, feedback is very welcome.
Source
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