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Steam News30 April 20262mo ago

Patch 2 Is Now Available!

Today’s patch focuses on bug fixes and improvements based on your reports and feedback!

Full notes

Full Global Rescue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition2 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Performance
  • UI and audio
changedToday’s patch focuses on bug fixes and improvements based on your reports and feedback!
addedWe have further reduced the number of simultaneous missions in Relaxed Mode, and in normal game mode there are fewer large-scale missions occurring at the same time in the late game • Improved checks to determine whether a road can be used to be connected to the base
fixedWhen purchasing a vehicle, you can now set the default skin for that vehicle type, so it no longer needs to be changed for vehicles purchased in future • Skins from the Steam Workshop now work correctly • Fixed a bug where vehicles would get stuck at junctions or at the base entrance and would no longer move • Fixed a bug where vehicles would get permanently stuck when assigned to another base • Fixed a bug where vehicles sometimes could no longer be cleaned • Fixed incorrect display of the number of vehicles at bases
fixedFixed a bug where, in rare cases, the loaded tiles contained only trees • Wind turbines are now visually displayed
changedPerformance / Stability:
fixedFixed a bug where the game could freeze whilst loading or expanding maps • Fixed a bug that could cause the game to freeze or crash during missions with many tasks • Various performance optimisations designed specifically to fix micro-stuttering • Performance optimisations lowering the GPU usage

Today’s patch focuses on bug fixes and improvements based on your reports and feedback!

You can find the entire changelog below:

Balancing:

  • We have further reduced the number of simultaneous missions in Relaxed Mode, and in normal game mode there are fewer large-scale missions occurring at the same time in the late game • Improved checks to determine whether a road can be used to be connected to the base

Vehicles:

  • When purchasing a vehicle, you can now set the default skin for that vehicle type, so it no longer needs to be changed for vehicles purchased in future • Skins from the Steam Workshop now work correctly • Fixed a bug where vehicles would get stuck at junctions or at the base entrance and would no longer move • Fixed a bug where vehicles would get permanently stuck when assigned to another base • Fixed a bug where vehicles sometimes could no longer be cleaned • Fixed incorrect display of the number of vehicles at bases

Game world:

  • Fixed a bug where, in rare cases, the loaded tiles contained only trees • Wind turbines are now visually displayed

Performance / Stability:

  • Fixed a bug where the game could freeze whilst loading or expanding maps • Fixed a bug that could cause the game to freeze or crash during missions with many tasks • Various performance optimisations designed specifically to fix micro-stuttering • Performance optimisations lowering the GPU usage

Missions:

  • Fixed a bug where, in rare cases, calls would stop coming in after a while • Fixed a bug where missions in the forest, at the airport and at wind turbines were not triggered; as a result, several new missions have now been added • Fixed a bug where prisoners were sometimes not taken to prison

Miscellaneous:

  • Fixed a bug where the UI occasionally became unclickable • Fixed a bug where, in rare cases, an old base could be deleted when building a new one • Further minor bug fixes

Source

Steam News / 30 April 2026

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