Full notes
Full Global Rescue update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
Global Rescue changes
Hey everyone,
As we previously announced, we are currently working on the first Global Rescue content update! Today we’d like to share the highlights you can look forward to in June.
Steam post image 50 new missions
Thanks to the community’s support, we’ve been able to add 50 new missions to the game, increasing the variety on offer. This update will bring the total number of different missions to over 200. Many thanks to all the players who submitted missions to us!
Emergency corridors
One of the most requested features is finally making its way into the game with this content update! Cars now correctly give way to emergency vehicles and form emergency lanes to ensure they reach their destination safely.
Expanding and deleting bases
We are introducing a new base editing menu. Here, you can delete existing base entrances, expand the base area as desired, and delete old bases. This gives you significantly more options later in the game to enlarge or customise your location, or to completely delete old locations that have been replaced by new bases.
New water tender
A new water tender has been added to the fleet. It is built in the American style and helps to bring large fires under control more quickly.
Improved pathfinding
Emergency vehicles now travel to their destination at higher speeds and more efficiently. To achieve this, they can now make a U-turn immediately, rather than having to drive along long stretches of roads before they can turn around. In addition, pathfinding now takes speed limits into account, so that main roads are prioritised over shorter residential streets with low speed limits. Furthermore, the opposite side of the road is now also accepted as a destination, making unnecessary detours a thing of the past.
Map Update
We are updating the map data to the latest version from June 2026 and correcting some incorrect junctions in the process. If you have noticed any errors in the map data or would like to actively improve it, you can do so at any time on OpenStreetMap. With every map update, your changes will then be reflected directly in the game.
Balancing
Based on your feedback, we have made further improvements to the financial balancing in the late game.
Further performance improvements
We have made fundamental changes to the architecture of our UI system, resulting in a noticeable improvement in performance.
Thank you very much for all the feedback we’ve received so far! We’re delighted to see how much you’re enjoying the game and how many exciting suggestions are being submitted every day. We’ll let you know as soon as the first content update is available.
Source
Changelog.gg summarizes and formats this update. How we read updates.
