In this update2
Full notes
Full Global Rescue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Global Rescue changes
First of all: Thank you!
We’ve now received over 7,000 detailed feedback submissions from you – and we’ve taken every single one seriously. Your feedback has shown us exactly where we can improve and expand the game. To properly implement these improvements, we’ve decided to postpone the release until next year. We know that many of you are eagerly waiting for the launch, but we don’t want to release something half-finished. Our goal is to deliver a game that meets both your expectations and ours.
Thanks to your feedback, we’re currently working on:
🌆 Graphics
Extensive further development of the map: more details, textures, sidewalks and parked cars
Correct road lanes & one-way streets with improved pathfinding
Removal of all AI-based graphics
Simple graphical details at incidents (e.g. fires)
🎮 Gameplay
Build your own roads as access to the base - Vehicles no longer teleport when leaving the base
Different difficulty levels
Options to reduce micromanagement
Build multiple fully customisable bases and decide yourself which units are stationed there
📜 Content
Play in every city worldwide thanks to real map data
Modding support for vehicles, paint jobs, and missions
Additional and more extensive missions
Mission editor
More vehicles
We’ll soon be launching a Global Rescue DevBlog series to keep you regularly updated on the current state of development and what we’re working on. Staying close to the community and maintaining open communication has always been important to us – and we want to continue that with Global Rescue. At the same time, it allows us to gather valuable feedback from you that directly shapes the ongoing development.
Thank you for your patience, your feedback, and your support. We’re continuing to work eagerly on Global Rescue with full dedication.
Stay up to date! - Join our Discord!
Source
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