What changed
1 fix1 addition1 change0 removals
addedThis update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.
fixedβ Sea Transport & Fleet Upgrades Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations. IMPORTANT
changedIdle Fleet Boarding Fix: Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them. Wartime Voyaging: Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations. Dateline & ETA Fixes: Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations. Movement Snap Adjustments: Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots. βοΈ Gameplay Settings & Customization In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages. Customizable Edge Panning: Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness. Settings Menu Polish: Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel. πΈ Economy & Diplomacy Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage. Latent Resource Alignment: Re-aligned starting latent resource tiers and distribution setups across global provinces. β‘ Game Performance & Visuals Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops. Memory & Stutter Reductions: Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.
Global Protocol: New World Order changes
addedThis update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.
fixedβ Sea Transport & Fleet Upgrades Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations. IMPORTANT
changedIdle Fleet Boarding Fix: Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them. Wartime Voyaging: Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations. Dateline & ETA Fixes: Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations. Movement Snap Adjustments: Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots. βοΈ Gameplay Settings & Customization In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages. Customizable Edge Panning: Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness. Settings Menu Polish: Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel. πΈ Economy & Diplomacy Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage. Latent Resource Alignment: Re-aligned starting latent resource tiers and distribution setups across global provinces. β‘ Game Performance & Visuals Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops. Memory & Stutter Reductions: Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.
π§ Update v0.2.12 β Sea Transport Upgrades, Flexible Settings & Crucial Fixes
Hello Commanders!
This update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.
β Sea Transport & Fleet Upgrades Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations. IMPORTANT
Save Game Note: If you are loading an existing saved game, you will need to perform a brief modification (such as splitting or merging) on your pre-existing fleets once. This will force the system to correctly recalculate their transport capacities.
Idle Fleet Boarding Fix
Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them.
Wartime Voyaging
Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations.
Dateline & ETA Fixes
Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations.
Movement Snap Adjustments
Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots. βοΈ Gameplay Settings & Customization In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages.
Customizable Edge Panning
Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness.
Settings Menu Polish
Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel. πΈ Economy & Diplomacy Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage.
Latent Resource Alignment
Re-aligned starting latent resource tiers and distribution setups across global provinces. β‘ Game Performance & Visuals Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops.
Memory & Stutter Reductions
Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.