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Steam News13 June 202623d ago

πŸ”§ Update v0.2.12 β€” Sea Transport Upgrades, Flexible Settings & Crucial Fixes

πŸ”§ Update v0.2.12 β€” Sea Transport Upgrades, Flexible Settings & Crucial Fixes Hello Commanders! This update refines our sea transport systems.

Full notes

Full Global Protocol: New World Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Fixes
addedThis update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.
fixedβš“ Sea Transport & Fleet Upgrades Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations. IMPORTANT
changedIdle Fleet Boarding Fix: Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them. Wartime Voyaging: Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations. Dateline & ETA Fixes: Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations. Movement Snap Adjustments: Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots. βš™οΈ Gameplay Settings & Customization In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages. Customizable Edge Panning: Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness. Settings Menu Polish: Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel. πŸ’Έ Economy & Diplomacy Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage. Latent Resource Alignment: Re-aligned starting latent resource tiers and distribution setups across global provinces. ⚑ Game Performance & Visuals Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops. Memory & Stutter Reductions: Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.

Global Protocol: New World Order changes

addedThis update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.
fixedβš“ Sea Transport & Fleet Upgrades Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations. IMPORTANT
changedIdle Fleet Boarding Fix: Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them. Wartime Voyaging: Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations. Dateline & ETA Fixes: Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations. Movement Snap Adjustments: Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots. βš™οΈ Gameplay Settings & Customization In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages. Customizable Edge Panning: Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness. Settings Menu Polish: Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel. πŸ’Έ Economy & Diplomacy Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage. Latent Resource Alignment: Re-aligned starting latent resource tiers and distribution setups across global provinces. ⚑ Game Performance & Visuals Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops. Memory & Stutter Reductions: Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.

πŸ”§ Update v0.2.12 β€” Sea Transport Upgrades, Flexible Settings & Crucial Fixes

Hello Commanders!

This update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.

βš“ Sea Transport & Fleet Upgrades Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations. IMPORTANT

Save Game Note: If you are loading an existing saved game, you will need to perform a brief modification (such as splitting or merging) on your pre-existing fleets once. This will force the system to correctly recalculate their transport capacities.

Idle Fleet Boarding Fix

Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them.

Wartime Voyaging

Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations.

Dateline & ETA Fixes

Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations.

Movement Snap Adjustments

Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots. βš™οΈ Gameplay Settings & Customization In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages.

Customizable Edge Panning

Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness.

Settings Menu Polish

Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel. πŸ’Έ Economy & Diplomacy Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage.

Latent Resource Alignment

Re-aligned starting latent resource tiers and distribution setups across global provinces. ⚑ Game Performance & Visuals Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops.

Memory & Stutter Reductions

Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.

Source

Steam News / 13 June 2026

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