What changed
1 fix1 addition0 changes0 removals
addedThis update overhauls our naval transport mechanics. It also adds fleet and air wing merging, campaign save-game fixes, and performance optimizations.
fixedβ Sea Transport Overhaul & Pathfinding Automated Transport Waves: Embarking an army too large for a fleet will now automatically divide the force into sequential transport waves. Your fleet will make successive trips to collect the remaining forces and automatically merge them back into a single unified army upon arrival. Flexible Coastal Embarkation: Fleets can now board and land units from any adjacent sea zone. This prevents armies from freezing in place along complex coastal provinces. Improved Naval Navigation: Refined sea route pathfinding to prevent fleets from attempting invalid pathing shortcuts across narrow land bridges. Disembarkation Visual Fix: Resolved an issue where army markers would visually remain stuck at their embarkation port after landing at their destination. π©οΈ Multi-Language Fleet & Air Wing Merging Unified Military Controls: You can now split, merge, and disband Fleets and Air Wings via localized interfaces. This feature is fully supported across all 13 languages, including Czech, German, Spanish, French, Japanese, Korean, Russian, Turkish, and Chinese. β’οΈ Strategic Missile Rules & Save Fixes Missile Silo Ownership: Silos now require active control of the launching province to fire. Launching a missile and subsequently losing the origin province mid-flight will now cancel the strike. Save State Consistency: Loading a save file will no longer trigger retroactive Nuclear Deterrence victories. Diplomatic Conflict Restorations: Resolved a campaign bug where previously resolved wars would incorrectly reopen as active conflicts upon loading a save game. πΊοΈ Map Visual Polish Depth Sorting Corrections: Adjusted the rendering layer of army combat and siege indicators on the world map to prevent markers from being hidden behind terrain borders. β‘ Game Performance Smooth Zooming and Striking: Optimized map label rendering and missile trail calculations. Frame drops and micro-stuttering are now eliminated when zooming the camera or initiating large nuclear missile exchanges. This optimization significantly reduces memory load, ensuring much smoother gameplay on lower-spec and low-RAM devices.
Global Protocol: New World Order changes
addedThis update overhauls our naval transport mechanics. It also adds fleet and air wing merging, campaign save-game fixes, and performance optimizations.
fixedβ Sea Transport Overhaul & Pathfinding Automated Transport Waves: Embarking an army too large for a fleet will now automatically divide the force into sequential transport waves. Your fleet will make successive trips to collect the remaining forces and automatically merge them back into a single unified army upon arrival. Flexible Coastal Embarkation: Fleets can now board and land units from any adjacent sea zone. This prevents armies from freezing in place along complex coastal provinces. Improved Naval Navigation: Refined sea route pathfinding to prevent fleets from attempting invalid pathing shortcuts across narrow land bridges. Disembarkation Visual Fix: Resolved an issue where army markers would visually remain stuck at their embarkation port after landing at their destination. π©οΈ Multi-Language Fleet & Air Wing Merging Unified Military Controls: You can now split, merge, and disband Fleets and Air Wings via localized interfaces. This feature is fully supported across all 13 languages, including Czech, German, Spanish, French, Japanese, Korean, Russian, Turkish, and Chinese. β’οΈ Strategic Missile Rules & Save Fixes Missile Silo Ownership: Silos now require active control of the launching province to fire. Launching a missile and subsequently losing the origin province mid-flight will now cancel the strike. Save State Consistency: Loading a save file will no longer trigger retroactive Nuclear Deterrence victories. Diplomatic Conflict Restorations: Resolved a campaign bug where previously resolved wars would incorrectly reopen as active conflicts upon loading a save game. πΊοΈ Map Visual Polish Depth Sorting Corrections: Adjusted the rendering layer of army combat and siege indicators on the world map to prevent markers from being hidden behind terrain borders. β‘ Game Performance Smooth Zooming and Striking: Optimized map label rendering and missile trail calculations. Frame drops and micro-stuttering are now eliminated when zooming the camera or initiating large nuclear missile exchanges. This optimization significantly reduces memory load, ensuring much smoother gameplay on lower-spec and low-RAM devices.
π§ Update v0.2.11 β Sea Transport Overhaul, Fleet Merging & Strategic Save Fixes
Hello Commanders!
This update overhauls our naval transport mechanics. It also adds fleet and air wing merging, campaign save-game fixes, and performance optimizations.
β Sea Transport Overhaul & Pathfinding Automated Transport Waves: Embarking an army too large for a fleet will now automatically divide the force into sequential transport waves. Your fleet will make successive trips to collect the remaining forces and automatically merge them back into a single unified army upon arrival.
Flexible Coastal Embarkation
Fleets can now board and land units from any adjacent sea zone. This prevents armies from freezing in place along complex coastal provinces.
Improved Naval Navigation
Refined sea route pathfinding to prevent fleets from attempting invalid pathing shortcuts across narrow land bridges.
Disembarkation Visual Fix
Resolved an issue where army markers would visually remain stuck at their embarkation port after landing at their destination. π©οΈ Multi-Language Fleet & Air Wing Merging Unified Military Controls: You can now split, merge, and disband Fleets and Air Wings via localized interfaces. This feature is fully supported across all 13 languages, including Czech, German, Spanish, French, Japanese, Korean, Russian, Turkish, and Chinese. β’οΈ Strategic Missile Rules & Save Fixes Missile Silo Ownership: Silos now require active control of the launching province to fire. Launching a missile and subsequently losing the origin province mid-flight will now cancel the strike.
Save State Consistency
Loading a save file will no longer trigger retroactive Nuclear Deterrence victories.
Diplomatic Conflict Restorations
Resolved a campaign bug where previously resolved wars would incorrectly reopen as active conflicts upon loading a save game. πΊοΈ Map Visual Polish Depth Sorting Corrections: Adjusted the rendering layer of army combat and siege indicators on the world map to prevent markers from being hidden behind terrain borders. β‘ Game Performance Smooth Zooming and Striking: Optimized map label rendering and missile trail calculations. Frame drops and micro-stuttering are now eliminated when zooming the camera or initiating large nuclear missile exchanges. This optimization significantly reduces memory load, ensuring much smoother gameplay on lower-spec and low-RAM devices.