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Steam News5 October 20241y ago

Steam Festival Demo conclusions

Hello everyone, We’re excited to share our conclusions following the recent festival and to give you a glimpse of our plans for the game.

Full notes

Full Global Conflagration update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, We’re excited to share our conclusions following the recent festival and to give you a glimpse of our plans for the game. First and foremost, we want to extend a massive thank you to everyone who participated in the demo! It was truly heartwarming to see that so many of you enjoyed what we’ve been working on and are excited about the game's upcoming release. In our last update, we mentioned working on four key pillars for the game, and we’re happy to report that we’ve successfully tackled three of them so far. The AI has really shined, proving both competent and fun to play against, while our QoL additions were greatly appreciated by our players. The story has also advanced with the addition of a new mission, helping to familiarize players with the game’s mechanics while deepening the narrative. What about the Early Access release previously planned for this year? Now, regarding the much-anticipated Early Access release that was initially scheduled for this year—we have some news. After careful consideration, we’ve made the difficult decision to delay the Early Access release to next year. The reason for this delay is straightforward: while we've made significant progress, we simply don’t have enough time to fully execute on our vision in the remaining months of this year. Several factors, including the complexity of our AI system, mean that we need more time to refine the game to meet both our standards and player expectations. Learning from recent RTS launches, we believe it’s in everyone’s best interest to take our time and launch something we’re truly proud of. Even though it will be in Early Access, we want to make sure it comes with all the essential features expected of an RTS game, along with enough content to keep players engaged and entertained. What more is planned?

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
changedHello everyone, We’re excited to share our conclusions following the recent festival and to give you a glimpse of our plans for the game. First and foremost, we want to extend a massive thank you to everyone who participated in the demo! It was truly heartwarming to see that so many of you enjoyed what we’ve been working on and are excited about the game's upcoming release. In our last update, we mentioned working on four key pillars for the game, and we’re happy to report that we’ve successfully tackled three of them so far. The AI has really shined, proving both competent and fun to play against, while our QoL additions were greatly appreciated by our players. The story has also advanced with the addition of a new mission, helping to familiarize players with the game’s mechanics while deepening the narrative. What about the Early Access release previously planned for this year? Now, regarding the much-anticipated Early Access release that was initially scheduled for this year—we have some news. After careful consideration, we’ve made the difficult decision to delay the Early Access release to next year. The reason for this delay is straightforward: while we've made significant progress, we simply don’t have enough time to fully execute on our vision in the remaining months of this year. Several factors, including the complexity of our AI system, mean that we need more time to refine the game to meet both our standards and player expectations. Learning from recent RTS launches, we believe it’s in everyone’s best interest to take our time and launch something we’re truly proud of. Even though it will be in Early Access, we want to make sure it comes with all the essential features expected of an RTS game, along with enough content to keep players engaged and entertained. What more is planned?
added3 new unit variations with unique effects
changedSkirmish AI improvements
changedAnd based on very vocal feedback, we already did improve our Squad movement: imgur link
addedWhile we understand that this delay might be disappointing for some, we are confident that the extra development time will result in a much better game. Thank you again for your continued support and patience. We’ll keep you updated with our progress and look forward to sharing more details as we get closer to the new release window. Stay tuned, and as always, we welcome your feedback!

Global Conflagration changes

changedHello everyone, We’re excited to share our conclusions following the recent festival and to give you a glimpse of our plans for the game. First and foremost, we want to extend a massive thank you to everyone who participated in the demo! It was truly heartwarming to see that so many of you enjoyed what we’ve been working on and are excited about the game's upcoming release. In our last update, we mentioned working on four key pillars for the game, and we’re happy to report that we’ve successfully tackled three of them so far. The AI has really shined, proving both competent and fun to play against, while our QoL additions were greatly appreciated by our players. The story has also advanced with the addition of a new mission, helping to familiarize players with the game’s mechanics while deepening the narrative. What about the Early Access release previously planned for this year? Now, regarding the much-anticipated Early Access release that was initially scheduled for this year—we have some news. After careful consideration, we’ve made the difficult decision to delay the Early Access release to next year. The reason for this delay is straightforward: while we've made significant progress, we simply don’t have enough time to fully execute on our vision in the remaining months of this year. Several factors, including the complexity of our AI system, mean that we need more time to refine the game to meet both our standards and player expectations. Learning from recent RTS launches, we believe it’s in everyone’s best interest to take our time and launch something we’re truly proud of. Even though it will be in Early Access, we want to make sure it comes with all the essential features expected of an RTS game, along with enough content to keep players engaged and entertained. What more is planned?
added3 new unit variations with unique effects
changedSkirmish AI improvements
changedAnd based on very vocal feedback, we already did improve our Squad movement: imgur link
addedWhile we understand that this delay might be disappointing for some, we are confident that the extra development time will result in a much better game. Thank you again for your continued support and patience. We’ll keep you updated with our progress and look forward to sharing more details as we get closer to the new release window. Stay tuned, and as always, we welcome your feedback!
  • We have yet to finish our last pillar which is: proper multiplayer support with player profiles, ladder and replays.

  • Two more missions.

  • 3 new unit variations with unique effects

  • More unique unit abilities

  • Skirmish AI improvements

And based on very vocal feedback, we already did improve our Squad movement: imgur link

While we understand that this delay might be disappointing for some, we are confident that the extra development time will result in a much better game. Thank you again for your continued support and patience. We’ll keep you updated with our progress and look forward to sharing more details as we get closer to the new release window. Stay tuned, and as always, we welcome your feedback!

Best regards, Global Conflagration Development Team

Source

Steam News / 5 October 2024

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