Full notes
Full Global Conflagration update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Server
Global Conflagration changes
New Year, New Demo
GC is back in force with a brand-new demo!
Over the past year, we’ve been preparing the game for Early Access, and we’re happy to say the campaign content is now complete.
We’re also introducing several new features that require live testing:
Performance optimization improvements
4 new maps
Retreat mechanic and retreat point
New lobby system and team assignment rework
New Vanguard and Carpathia T3 land turret
Dynamic Frontline feature available on all maps, with an option to disable it
Dynamic capture order
Auto-deploy option
Vanguard HUD
Formation spread by holding both mouse buttons + Ctrl
Virtual ranges for SPAAGs and recon units
Match restart button
Ability-ready voice notification
Range radius indicator for turret placement
Skirmish lobby memory
Escape key now pauses the game in singleplayer
Building allowed within teammate radius
Improved reconnect system
Garrison exit direction improvements
Correct garrison firing distance
Source
Changelog.gg summarizes and formats this update. How we read updates.
