Full notes
Full Global Conflagration update
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What changed
- Gameplay
- Maps
Global Conflagration changes
Many thanks to everyone who participated in our Demo during Next Fest! It was a blast seeing you all enjoy our game. Our journey is done over yet, we still have a game to release. With the feedback gathered during the playtest we have fine-tuned our plan for our Early Access release. It will follow 4 major points
Sophisticated AI. Seeing so many people engaging with our AI opened our eyes to how important it is to give it proper attention. We already have a solid plan to make it aware of all the tools it can use to eliminate players and encourage it to make more reasonable decisions based on information received from the battlefield.
Streamlined QoL mechanics. With the addition of abilities and unique effects, we feel that we have overloaded the player with too many actions given the limited amount of time available. We have compiled a list of mechanics aimed at alleviating this strain and allowing players more time to make proper strategic decisions instead of cracking under pressure. Our goal is to direct their attention to where it truly matters and is enjoyable, rather than on menial tasks. By implementing a more advanced waypoint system and additional automatic features, we believe we can achieve just that.
More Campaign content with better onboarding for new players. We will continue where we left off with our short intro sequence and take our time to explain to the player all of our new mechanics. We'll also put them in more open and engaging scenarios where they can apply that knowledge.
Better systems for PVP players: replays, player profiles and ladder.
That's all for now. We sincerely appreciate everyone who played and provided feedback. We look forward to seeing you again in the future!
Source
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