What changed
0 fixes1 addition1 change0 removals
addedYup we are back with another demo. We have been making a lot of progress and would love to hear your guys thoughts on it Here is an incomplete list (there are so many of them that I'm sure some were missed) -Specific recon units for each faction -Chemical Troopers, SAS and Spetsnaz have been added to infantry rosters -Smooth unit movement -Improved ballistic trajectories -Unit ai Improvements -Improved unit avoidance -Garrisoning units will move towards each other -Sell function -Civilian garrison system -sfx for main menu and people joining lobbies -entrench and mine deployment animation -lines being shown from buildings to rally points -introduction of T3 units as outpost upgrades -Introduction of Scrap system to allow for more comeback potential -Vystrel now alters its Turret module based on infantry that garrisons it -Attack ground has been added for planes and artillery -XP ability for EDU -Paratrooper ability for EDU -Canister round ability for Hound -HP regen upgrade for Juggernaut -Wyvern ECM vision denial ability -Healthbars when damaged as an option -Renard Tungsten missile ability -Hind unguided rocket barrage ability -Incendiary Munition ability -Spycopter loitering munition -Increased speed ability -BTR drop -Unit info panel -Retro controls And a lot more.
changedLooking forward to seeing you all on the battlefield!
Global Conflagration changes
addedYup we are back with another demo. We have been making a lot of progress and would love to hear your guys thoughts on it Here is an incomplete list (there are so many of them that I'm sure some were missed) -Specific recon units for each faction -Chemical Troopers, SAS and Spetsnaz have been added to infantry rosters -Smooth unit movement -Improved ballistic trajectories -Unit ai Improvements -Improved unit avoidance -Garrisoning units will move towards each other -Sell function -Civilian garrison system -sfx for main menu and people joining lobbies -entrench and mine deployment animation -lines being shown from buildings to rally points -introduction of T3 units as outpost upgrades -Introduction of Scrap system to allow for more comeback potential -Vystrel now alters its Turret module based on infantry that garrisons it -Attack ground has been added for planes and artillery -XP ability for EDU -Paratrooper ability for EDU -Canister round ability for Hound -HP regen upgrade for Juggernaut -Wyvern ECM vision denial ability -Healthbars when damaged as an option -Renard Tungsten missile ability -Hind unguided rocket barrage ability -Incendiary Munition ability -Spycopter loitering munition -Increased speed ability -BTR drop -Unit info panel -Retro controls And a lot more.
changedLooking forward to seeing you all on the battlefield!
Yup we are back with another demo. We have been making a lot of progress and would love to hear your guys thoughts on it Here is an incomplete list (there are so many of them that I'm sure some were missed) -Specific recon units for each faction -Chemical Troopers, SAS and Spetsnaz have been added to infantry rosters -Smooth unit movement -Improved ballistic trajectories -Unit ai Improvements -Improved unit avoidance -Garrisoning units will move towards each other -Sell function -Civilian garrison system -sfx for main menu and people joining lobbies -entrench and mine deployment animation -lines being shown from buildings to rally points -introduction of T3 units as outpost upgrades -Introduction of Scrap system to allow for more comeback potential -Vystrel now alters its Turret module based on infantry that garrisons it -Attack ground has been added for planes and artillery -XP ability for EDU -Paratrooper ability for EDU -Canister round ability for Hound -HP regen upgrade for Juggernaut -Wyvern ECM vision denial ability -Healthbars when damaged as an option -Renard Tungsten missile ability -Hind unguided rocket barrage ability -Incendiary Munition ability -Spycopter loitering munition -Increased speed ability -BTR drop -Unit info panel -Retro controls And a lot more.
We are also revealing the fact that Global Conflagration will be releasing into Early Access this year.
Looking forward to seeing you all on the battlefield!