In this update3
Full notes
Full Glaivestorm update
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What changed
- Gameplay
- Balance
- Fixes
Glaivestorm changes
It's been a long time coming - magic system scaling needed a change. It was too much relying on Intellect and gear has almost no impact. Here we have some big changes.
Added
Magic system rework:
Magic Multiplier with it's gear effects was changed to Spell Power
Spell Power grows both flat and percent-based from Intellect (similar to damage growth from strength, but faster)
Wands, staffs and some shields now give you Spell Power similar to damage. Those stats improve with gear quality
Damage of spells no longer uses Intellect in calculation, now it uses part or full Spell Power (depending on spell)
Beware! Monsters also benefit from new system and you can no longer face tank all their spells like it was before
Some love was given to low-level potions. Now in addition to flat restoration they also restore a small percent of health/mana. Also their prices were lowered.
Boost to passive health/mana regen. Now [Battle Regeneration] and [Mana Source] are affected by your Vitality and Spell Power
8 new weapons added
New skill [Static Electricity] for spellcasters to help deal additional damage
Changed
Fountain in safe zone now heals twice as fast
Changes to characters mass: player is now harder to push away by mobs
As a compensation, bosses and elites are now harder to push with your skills
Some existing weapons/shields now have spell power on them
Much less chance to get low-level gear on high levels. For every 25 levels below monster's level chance to drop will be reduced.
For example, Wooden helm with required level 0 will be 2 times less likely to drop from level 25 monster and 3 times - from 50
You no longer drop all your gold on death. Amount you're saving now depends on your [Commerce] skill (50% without leveling it)
Starter wands are now cheaper, Adept sells two more staves
Fixed
Issue on cooldown not always showing on consumables
Mana % restore depending on health
Issue with stats when recreating shields from model
Followers are now properly unregistered on death
Pressing first skill tried to pick up closest item even on keyboard/mouse
Your skills no longer finish casting after you're dead
Source
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