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Steam News24 October 20258mo ago

0.6.0: Magic system rework, new weapons and skill. Regen buffed

It's been a long time coming - magic system scaling needed a change. It was too much relying on Intellect and gear has almost no impact. Here we have some big changes.

In this update3

Full notes

Full Glaivestorm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions12 changes3 removals
  • Gameplay
  • Balance
  • Fixes
changedAddedMagic Multiplier with it's gear effects was changed to Spell Power
changedAddedSpell Power grows both flat and percent-based from Intellect (similar to damage growth from strength, but faster)
changedAddedWands, staffs and some shields now give you Spell Power similar to damage. Those stats improve with gear quality
removedAddedDamage of spells no longer uses Intellect in calculation, now it uses part or full Spell Power (depending on spell)
addedAddedBeware! Monsters also benefit from new system and you can no longer face tank all their spells like it was before
changedAddedSome love was given to low-level potions. Now in addition to flat restoration they also restore a small percent of health/mana. Also their prices were lowered.

Glaivestorm changes

changedMagic Multiplier with it's gear effects was changed to Spell Power
changedSpell Power grows both flat and percent-based from Intellect (similar to damage growth from strength, but faster)
changedWands, staffs and some shields now give you Spell Power similar to damage. Those stats improve with gear quality
removedDamage of spells no longer uses Intellect in calculation, now it uses part or full Spell Power (depending on spell)
addedBeware! Monsters also benefit from new system and you can no longer face tank all their spells like it was before

It's been a long time coming - magic system scaling needed a change. It was too much relying on Intellect and gear has almost no impact. Here we have some big changes.

Added

  • Magic system rework:

  • Magic Multiplier with it's gear effects was changed to Spell Power

  • Spell Power grows both flat and percent-based from Intellect (similar to damage growth from strength, but faster)

  • Wands, staffs and some shields now give you Spell Power similar to damage. Those stats improve with gear quality

  • Damage of spells no longer uses Intellect in calculation, now it uses part or full Spell Power (depending on spell)

Beware! Monsters also benefit from new system and you can no longer face tank all their spells like it was before

  • Some love was given to low-level potions. Now in addition to flat restoration they also restore a small percent of health/mana. Also their prices were lowered.

  • Boost to passive health/mana regen. Now [Battle Regeneration] and [Mana Source] are affected by your Vitality and Spell Power

  • 8 new weapons added

  • New skill [Static Electricity] for spellcasters to help deal additional damage

Changed

  • Fountain in safe zone now heals twice as fast

  • Changes to characters mass: player is now harder to push away by mobs

As a compensation, bosses and elites are now harder to push with your skills

  • Some existing weapons/shields now have spell power on them

  • Much less chance to get low-level gear on high levels. For every 25 levels below monster's level chance to drop will be reduced.

For example, Wooden helm with required level 0 will be 2 times less likely to drop from level 25 monster and 3 times - from 50

  • You no longer drop all your gold on death. Amount you're saving now depends on your [Commerce] skill (50% without leveling it)

  • Starter wands are now cheaper, Adept sells two more staves

Fixed

  • Issue on cooldown not always showing on consumables

  • Mana % restore depending on health

  • Issue with stats when recreating shields from model

  • Followers are now properly unregistered on death

  • Pressing first skill tried to pick up closest item even on keyboard/mouse

  • Your skills no longer finish casting after you're dead

Source

Steam News / 24 October 2025

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