In this update3
Full notes
Full Glaivestorm update
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What changed
- Gameplay
- Fixes
Glaivestorm changes
Added
New high level zones, new enemies, new multi-level dungeon. Those zones are pretty dangerous, you better come prepared
New level 100 boss - Essence of Chaos.
It's tought, it has special skills and couple mechanics you'll have to figure out. Also it's not as easily teleported to as level 85 bosses - you have to get there first.
3 new achievements
New passive for physical builds: [Critical Hit].
Weapons/shields/amulets can spawn with up to +5 to this skill depending on level
Beware: bosses/elites now can spawn with this skill as well
Added item compendium where you can check stats of items you ever picked up
Steam post image Currently having trouble displaying randomized stats (like +5-10 strength or +1 to random skill) - those stats show one random value for now instead of full range
Changed
Monsters can now cast buffs on themselves (like [Frenzy]), not just damaging skills
Bosses and some monsters now have an increased change to drop specific gear item depending on monster
Those drops count as additional and they don't replace usual random drops
Bosses are more likely to summon help now
Now collecting kill stats for monsters. Used in new achievements and will be utilized more later
Consumables dropped from lvl 85 bosses now require level 80 to use (was 60)
Fixed
Lava in a bottle not appearing in loot table
Source
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