Full notes
Full Glaivestorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
Glaivestorm changes
Added
Character customization: you can now choose hair and skin color when creating a character
New high level boss - Water Lord. That's 4th of the elemental bosses at level 85, next bosses will be higher level with better gear possibilitiesSteam post image
More flexible skeletal system. It can now display skin underneath armor where it's needed (like on some Adept gear pieces).
Some boots were changed to show a bit of skin
New passive skill for melee tree - [Armor Break]
New active skill for ranged tree - [Scatter Throw]. Useful to apply multiple dots at the same time
Now when your health drops below 80% game starts to lose colors. Can be turned off in settings
Changed
[Reach] was buffed to provide 3x range bonus instead of 2x at level 0
[Spike Rain] was buffed from 30% to 50% damage on each spike
[Explosion] size was buffed by 60%
Buff to DoTs appearing on weapons/shields to counteract some of bosses Status Resist. From lvl 50 DoT affixes will now be more than 3 seconds (up to 5)
[Blade Field] damage was nerfed. Now it raises 110-200% instead of 210-300%
Some post-processing was added: a bit more contrast and a little darker game colors
Fixed
Wasp General animation issue
Fixed controller vibrate option not always updating when changed
Follower weapon can now use your [MaimSpike]
Source
Changelog.gg summarizes and formats this update. How we read updates.
