In this update3
Full notes
Full Glaivestorm update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Performance
- Fixes
Glaivestorm changes
Added
Steam Deck resolution (1280x800) is now supported. Many adjustments were made to UI for smaller screens
Steam post image- Second level of Ancient Armory (level 50) and new boss were added. Teleport monuments were added as a way to switch between multiple dungeon levels
New secret safe zone with better potions/weapons
Better tooltip for weapons/shields. Now also showing dps for transparency
Now you can compare items with what you have equipped (shift or left trigger)
In case of rings I'm not showing all ten in comparison, just first two
After teleporting current map is now briefly shown with it's recommended level
Loot no longer drops in unreachable spots - BFS algorithm is used to check for valid cells
Changed
Better high level potions: level 60+ health and mana potions now restore much more percent based health/mana
Now playing teleport sounds when changing locations
Small UI improvements
Physics performance optimizations. Character AI improvements for performance
Fixed
More consistency of [Shockwave] between danger zone visual and actual projectile
Issue when double clicking player is main menu multiple times in a row
Issue where boss exclusive [Fire Probes] skill was in player's skill tree
Equipment/inventory layout building
[Blade Field] and [Ragebait] causing some issues when monsters just died
Loot text display issue when position for loot wasn't found
Now showing zero reset cost if free one is available
Source
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