In this update3
Full notes
Full Glaivestorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Glaivestorm changes
Added
New high level boss - Nature's Wrath
New and dangerous exclusive skills for bosses with visuals for danger zones
Progressive stat reset cost. Now it's cheap at low level and grows with you
Added 1 second cooldown for consumables usage. It's one cooldown for all so you're not encouraged to collect 5 different health potion types to drink them at the same time
New skill [Maim Spike] to help ranged tree keep distance with enemies
Loot quality gear affix added for jewelry (can spawn from lvl 10). New lucky hat
Mana steal gear affix added. Can spawn on same item types as life steal (in-hand, gloves, amulets). Can spawn from lvl 30
[Steel Press] now provides physical damage reduction if used with two shields. [Steel Press] movement is smoother now
Target dummy was added to safe zone
Two new maps
New achievement
Changed
Buff to [Rapid Spike] - now it pierces enemies by default
Opening map now pauses game time
Better textures for health/mana balls, main panel. Skill buttons are now semi-transparent when not assigned
Loot quality and experience bonuses gained from map completion/disturbance are now visible in additional stats
[Buzzing Fields] map level was increased to 30
Healing and mana restore now don't show numbers if you're full
Various sprites were added to most of boss arenas
Fixed
Chest duplication glitch
Fixed skill visuals size glitch
Life steal now shows "%" in stats
Passives with changeable duration now show it in tooltip
Source
Changelog.gg summarizes and formats this update. How we read updates.
