Full notes
Full Glaivestorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Glaivestorm changes
Added
Buff to early game shields for better reflect. Strength now also provides flat reflect bonus at the same rate as to damage
Many more hints with basic explanations to get started. They are triggered when conditions are met (for example, when your bags become full)
Buff to magic skills damage for easier start as a caster. [Air Blade] and [Dirt Ball] now also have better scaling
Buff to physical skills damage
Element tooltips now show combined damage done/taken with respect to effects from gear (like wooden gear debuff)
Loot on the ground made less "flat". Now with better item quality shine is bigger and brighter
Level bar now has marks for each 10%
Fixed
Fixed issue with some loot shine disappearing after moving out of screen and back in
Fixed Mouse forward/backward button actions being triggered on Escape
Source
Changelog.gg summarizes and formats this update. How we read updates.
