Full notes
Full Glaivestorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Glaivestorm changes
Added
Passive skill [Skillful weapon] - your summoned weapon can now copy your learned skills in melee and ranged tree
Active skill [Healing aura] - activate to heal you and allies nearby over time. Skill added as possible on-hit effect on weapons/shields, elites and bosses can now also spawn with that skill
Passive skill [Cast barrier] - during spellcasting all incoming physical damage is reduced
[carousel]
[/carousel]
Can now see players followers in top right corner and click icon to see their stats
On-hit effects are now visible in character stats
New effects for physical/magical damage reduction
New epic set or armor and shield. All pieces of ghost armor have physical damage reduction
More skills can now spawn on gear
Changed
Lowered minimum required level for most of skill autocast affixes for weapons/shields. Now they can appear as low as item level 10
Fixed
Fixed follower weapon health/mana not properly adjusting with level
Fixes in range calculation between targets
Fixed player stats window visibility when other stats are shown on screen
Fixed [Steel battier] visual lagging behind
Removed lvl 80 boss skill for summoning elites from pool of possible spawning on gear
Source
Changelog.gg summarizes and formats this update. How we read updates.
