In this update11
Full notes
Full Gladiator Command update
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What changed
- Maps
- Gameplay
- Fixes
- Performance
- Balance
Gladiator Command changes
New Core Systems
League System & Progression
The Ludus now competes on a larger stage.
New League Combat system introduced
Multi-tier progression with up to 4 leagues
Each school sends multiple gladiators into a battle royale-style fight
Maximum scale: up to 20 gladiators in a single league match
Schools now follow combat styles, focusing on specific stances or attributes
This will help address the core issue of repetitive structure.
Tournament Changes
Tournament system remains intact
Now occurs on Day 5 and every 10 days after
Combat Improvements
Combat animations improved for better fluidity
Multiple hit reactions added
Fixed jittering when gladiators move slowly
General combat performance increased
Sponsorships & Titles
Sponsorships
Added 3 sponsorship opportunities
Can provide:
Gold bonuses
XP boosts
Upkeep removal
Career Titles (Player Gladiators)
10 titles can now be earned through performance:
Big Loser 10+ losses −10 Charisma
Scarred 5+ losses −5 Charisma, +15% Protection
Undefeated 10+ wins, 0 losses +5 Charisma
Titan Slayer 1+ boss kill +5 Strength
Tournament Champion Tournament win, <3 losses +3 Agility
Gate Gremlin 25+ wins, at least 1 loss +3 Charisma, +5% Protection
Blood Accountant 10+ kills +5 Strength
Purse Snatcher
5000 gold earned
+3 Charisma
Streaker 5+ kill streak +3 Agility
Championship Hangover Tournament win, 3+ losses +2 Charisma, −2 Agility
Systems & Balance
Removed the 50/50/50 stat cap
Scouts still generate up to 50/50/50
Titles and milestone rewards can now push beyond this
Gladiator Classes (Ongoing Work)
Data is now being collected on class performance.
Thank you to everyone providing feedback. It is directly shaping balance and future iterations.
Community
The game has now reached 50 reviews, and the response has been overwhelmingly positive.
Thanks you all for taking the time it means a lot.
Closing
This update focuses on expanding the core loop and fixing structural issues in progression and combat.
Next focus:
Deeper class identity and balance
Relationships & personalities system
As always, keep the feedback coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
