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Steam News17 April 20262mo ago

Update V0.700: Gladiator Classes, Combat Overhaul & Major Systems Update

Important: Due to major system changes, a new save file is required for this update. Old saves are not compatible. New Core Feature: Gladiator Classes The arena just got more dangerous.

Full notes

Full Gladiator Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedNew Core Feature: Gladiator ClassesThree unique gladiator classes are now available:
addedNew Core Feature: Gladiator Classes21 brand new animations
addedNew Staff: DoctoreIntroduced Doctore staff role
addedWeapons Update10 new spears added
changedCombat & Energy System OverhaulCombat pacing and behavior have been reworked:
changedCombat & Energy System OverhaulImproved combat flow and realism

Important: Due to major system changes, a new save file is required for this update. Old saves are not compatible.

New Core Feature: Gladiator Classes

The arena just got more dangerous.

Three unique gladiator classes are now available:

  • Murmillo (Strength) Requires 10 Strength to train Heavy, durable, built to dominate

  • Hoplomachus (Charisma) Requires 10 Charisma to train Spear-based control fighter

  • Dimachaerus (Agility) Requires 10 Agility to train Fast dual-blade attacker

classes includes:

  • 2 unique skills per class (6 total)

  • 21 brand new animations

  • Distinct combat identity and playstyle

New Staff: Doctore

  • Introduced Doctore staff role

  • Provides:

    • Daily training XP to gladiators

    • Class-specific training bonuses

Weapons Update

  • 10 new spears added

  • Spears now include reach distance in combat

Special thanks to freelance artist jkenart for the work here.

Combat & Energy System Overhaul

Combat pacing and behavior have been reworked:

  • Gladiators now flee temporarily to recover energy when low

  • Improved combat flow and realism

  • New combat hotkeys:

    • Space → Pause / Unpause

    • 1 / 2 / 3 → Speed control (0.5x / 1x / 2x)

    • Fully remappable in Options

Balance & Systems

  • Facilities rebalanced to reflect true cost and value

  • General improvements across combat and management systems

Fixes

  • Multiple minor bugs and UI issues resolved

  • General stability improvements

Developer Notes

This is a foundational update.

Gladiator Classes are live, but not finished. Right now the focus is getting them into your hands early and seeing how they actually perform.

Next steps:

  • Deeper class specialization

  • Better identity and balance between classes

  • Early game quality-of-life improvements

Hoplomachus is currently tied to Charisma, but this will likely change to a more appropriate dedicated stat.

Once classes are stable, the next core feature will be:

Relationships & Personalities

That system will push the game much further toward long-term attachment and emergent storytelling (well in theory lol).

Closing

Every update is shaped directly by your feedback. Keep it coming.

If you are enjoying the game, consider leaving a review on Steam. It helps more than you think and keeps this project moving forward.

Source

Steam News / 17 April 2026

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