Update log
Full Gilded Destiny update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Server
- Gameplay
- Events
Salutations Industrialists,
We're excited to share the progress we've made in April and update you on our Alpha Roadmap.
Work on the economy continues, but is nearly resolved. Meanwhile, work continues on many other features, as you'll see below. Our team also completed several tasks than we had not listed for May in the last roadmap, so please see those below too!
Also, we'd like to thank you for your patience on this roadmap. We’re steadily advancing on several key features of Gilded Destiny as we prepare for the Alpha release to our Kickstarter and Modian backers. Right now, a major focus for the dev team is fine-tuning the in-game economy and population systems. The core challenge lies in ensuring that Pop behavior—how they consume, produce, and trade—remains balanced and consistent within the broader economy. Once these systems are functioning as intended and have passed thorough testing, we’ll be ready to deliver the Alpha build to our backers.
Without further ado, let's take a look at what we accomplished in April and what is planned for May.
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Accomplished in April
Continue testing the newly implemented Trade system
Testing is ongoing. As Trade is integral to the proper function of the in-game economy and many other systems, such as Production, testing is planned to continue for the coming months as new features are added and existing mechanics are adjusted.
Continue Editing terrain of Southeastern and Central Asia
Terrain of the Qing Empire has been completed.
Implement Qing events
Initial early events have been implemented. We plan to add more content soon.
Continue designing Major US events.
The Major US events have been designed and partially implemented. Further implementation is pending group modifiers to be developed and input into the game.
- CosmeticMajor event chains include:The Trail of Tears - The US Civil War - The Mexican-American War - Texan Revolution
Continue fixing bugs reported by QA testers and pre-Alpha testers
Ongoing. QA testers continue to test the stable and pre-Alpha builds.
Adjust various economic features, such as tariffs, to align with the new Trade system
Progress is being made. Tariffs are functioning in game and appear to have the desired effect. QA testers are currently verifying that they work correctly. Development and refining of the Trade System is ongoing.
Added a feature to allow different sectors to have separate tariff rates (agricultural, military, industrial, etc)
Complete implementation of Rebellions---Test, and update
Ongoing. The system is currently working as intended. Refinement will continue into May.
Update and refine policy modifiers and tech modifiers
Pushed to May
Continue designing and implementing cultural heritages and religious convictions
Work is being done on this currently, but more focused development will occur in May.
Begin implementation of Bureaucratic efficiency system
Done!
Political Parties
Design for Political Parties is complete, including details of how they will interact with existing game systems.
Continue implementing with clothing and portraits
Source
