Gilded Destiny
Steam News 7 April 20251y ago

Alpha Roadmap Update #12

Salutations Industrialists, We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. As mentioned previously, in March we were focused on addressing and resolving a few iss…

Update log

Full Gilded Destiny update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions3 changes0 removals
  • Balance
  • Server
  • Gameplay
changedSalutations Industrialists,As mentioned previously, in March we were focused on addressing and resolving a few issues with the in game economy. We're making good progress refining several of the important features of Gilded Destiny, in preparation for the release of the Alpha version of the game to our Kickstarter and Modian backers. Importantly, our dev teams are devoting much of their focus on resolving a few issues with the in-game economy and population. The main problems we have been facing are maintaining the integrity of how the pops consume, produce, and trade in-game, which ties into the economy. Once these systems are working properly, and once we've thoroughly tested them, we are planning to release the Alpha to our backers.
changedSalutations Industrialists,Join the Gilded Destiny Discord Server
changedAccomplished in MarchContinue adjusting and refining the global economy - This is an ongoing process. Improvements have been made to the economic system. With the implementation of a redesigned trade system in games, we hope to resolve several of the major bugs plaguing the economy right now.
addedAccomplished in MarchDesign for auxiliary units (engineers, sappers, etc.) that can be added to divisions for various bonuses - Initial design has been completed, with units including: Engineers, Spotters/Reconnaissance, Field Hospitals/Medics, Service Corps/Logistics, Heavy Machine Guns, Military Police, Signal Corps, and Marines.
addedAccomplished in MarchDesign new Cultural Heritages and Religious Convictions, and implement where possible - Underway, a few have been implemented and will be assigned to pops.
addedAccomplished in MarchAdd new Leader Traits - Delayed. Pushed back.

Salutations Industrialists,

We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap.

As mentioned previously, in March we were focused on addressing and resolving a few issues with the in game economy. We're making good progress refining several of the important features of Gilded Destiny, in preparation for the release of the Alpha version of the game to our Kickstarter and Modian backers. Importantly, our dev teams are devoting much of their focus on resolving a few issues with the in-game economy and population. The main problems we have been facing are maintaining the integrity of how the pops consume, produce, and trade in-game, which ties into the economy. Once these systems are working properly, and once we've thoroughly tested them, we are planning to release the Alpha to our backers.

Without further ado, let's take a look at what we accomplished in March and what is planned for April. This is also a special roadmap, as it marks the twelfth update! So, we would like to share a list of major accomplishments in the last year as well!

Join the Gilded Destiny Discord Server

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accomplished in March

Complete implementing early Events for the Qing Empire, Netherlands, and Belgium - This will not include rebellions, which will wait until implementation of the Rebellion system - Early events for the Qing Empire are underway, and implementation has begun.

Continue designing early Italian Events - Underway and continuing into April.

Continue refining terrain (such as mountains, lakes, and rivers) - Southeastern Asia, Central Asia, and South Asia - Central Asia has been completed and work on Southeastern and South Asia will continue into April.

Begin designing early US Events - Some initial design work has been completed. Work will continue into April.

Continue adjusting and refining the global economy - This is an ongoing process. Improvements have been made to the economic system. With the implementation of a redesigned trade system in games, we hope to resolve several of the major bugs plaguing the economy right now.

Update initial country stats for Europe and the Americas - Done.

Refine and update the placement of resources and the availability of plantation goods in various provinces - Refinement has begun and will continue into April.

Refine and update design for the effects of Leader Positions - Done. These have been refined and are ready for implementation.

Design for auxiliary units (engineers, sappers, etc.) that can be added to divisions for various bonuses - Initial design has been completed, with units including: Engineers, Spotters/Reconnaissance, Field Hospitals/Medics, Service Corps/Logistics, Heavy Machine Guns, Military Police, Signal Corps, and Marines.

Adjust some Country and Province Borders - Done.

Update and refine Culture, Religion, and Profession distribution in Europe - Pushed back.

Design new Cultural Heritages and Religious Convictions, and implement where possible - Underway, a few have been implemented and will be assigned to pops.

Add new Leader Traits - Delayed. Pushed back.

Complete the Settings and Save/Load Menu Art Design

Source

Steam News / 7 April 2025

Open original