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Steam News25 June 20188y ago

Gigachess v1.19 Update | Easier Curse Removal, Pawn Palette Tweaks

A change to the perks received from protecting threatened pieces + revised colour coding of Pawns step Gigachess forward :) GIGACHESS V1.

Full notes

Full Gigachess update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Maps
  • Compatibility
changedGIGACHESS V1.19 CHANGELOGA tweak to the rules governing Shieldguards makes it easier to clear Curses from the board, so now every time a Shieldguard point is earned, any Curse present on a Pawn is wiped out (this previously only happened every 3 Shieldguard points where it was paired up with the Viper Pawn downgrade)
changedGIGACHESS V1.19 CHANGELOGThe category names displayed on Endless mode's performance grading screen will now only change colour if the category's score is "good" (green) or "bad" (red)
fixedGIGACHESS V1.19 CHANGELOGA bug where a Blockade's Stock counter (accessible by right-clicking on a Blockade) would refuse to display immediately after viewing a hero piece's ID tooltip fixed
fixedGIGACHESS V1.19 CHANGELOGA bug where it was possible to blindly place Blockades and other Power-ups onto the board through the Help slides fixed
fixedGIGACHESS V1.19 CHANGELOGA bug where quickloading a saved Endless game with the Spawncycle mutator enabled could incorrectly set the Hyper threshold fixed
changedGIGACHESS V1.19 CHANGELOGAssorted optimization tweaks have reduced CPU usage by ~10%

Gigachess changes

changedA tweak to the rules governing Shieldguards makes it easier to clear Curses from the board, so now every time a Shieldguard point is earned, any Curse present on a Pawn is wiped out (this previously only happened every 3 Shieldguard points where it was paired up with the Viper Pawn downgrade)
changedThe category names displayed on Endless mode's performance grading screen will now only change colour if the category's score is "good" (green) or "bad" (red)
fixedA bug where a Blockade's Stock counter (accessible by right-clicking on a Blockade) would refuse to display immediately after viewing a hero piece's ID tooltip fixed
fixedA bug where it was possible to blindly place Blockades and other Power-ups onto the board through the Help slides fixed
fixedA bug where quickloading a saved Endless game with the Spawncycle mutator enabled could incorrectly set the Hyper threshold fixed

A change to the perks received from protecting threatened pieces + revised colour coding of Pawns step Gigachess forward :)

GIGACHESS V1.19 CHANGELOG

  • A tweak to the rules governing Shieldguards makes it easier to clear Curses from the board, so now every time a Shieldguard point is earned, any Curse present on a Pawn is wiped out (this previously only happened every 3 Shieldguard points where it was paired up with the Viper Pawn downgrade)

  • The category names displayed on Endless mode's performance grading screen will now only change colour if the category's score is "good" (green) or "bad" (red)

  • A bug where a Blockade's Stock counter (accessible by right-clicking on a Blockade) would refuse to display immediately after viewing a hero piece's ID tooltip fixed

  • A bug where it was possible to blindly place Blockades and other Power-ups onto the board through the Help slides fixed

  • A bug where quickloading a saved Endless game with the Spawncycle mutator enabled could incorrectly set the Hyper threshold fixed

  • Assorted optimization tweaks have reduced CPU usage by ~10%

Added later via quiet patch (Jul 12, 2018 @ 1:04pm)

  • A bug where loading quicksaves and autosaves in Endless mode could restore incorrect SP values fixed

  • A bug where completing a stage in Puzzle Attack mode on Easy difficulty 3 below Par would display the standard 'Par' icon on the level selector fixed

  • A bug in Puzzle Attack mode where rewinding/resetting a stage and click-undoing a hero piece that had previously received a Queen-up could incorrectly reapply Queen-up status fixed

  • Some changes made to gamepad detection to expand compatibility with more models of USB gamepad

  • A bug in Puzzle Attack mode where restoring a captured hero piece through use of the Step Back / Rewind button would place it in a bugged state where click-undo on that piece could be exploited to erase Pawns from the board fixed

  • The pink and blue palettes previously used for both Pawns and Viper Pawns have been regrouped, so now Pawns are always pink and Viper Pawns are always blue

  • A bug where playing stage 47 of Puzzle Attack mode would have a greyed out Blockade icon present in the HUD despite there being no SP provided for that difficulty fixed

  • A bug in Knight's Dungeon where the tile touch overlay had stopped displaying on square 8,4 fixed

  • A bug in Knight's Dungeon where 2-Knight stages could start counting from 2 instead of 1 when viewing a Knight's move history fixed

As always, your bug reports and feedback on the community forums are a huge help! Thanks a bunch for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions

Source

Steam News / 25 June 2018

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