Full notes
Full Gigachess update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Performance
- Fixes
- Store
Gigachess changes
XB1 gamepad support and a handful of minor QOL/technical improvements nudge Gigachess forward to v1.26 :)
GIGACHESS V1.26 CHANGELOG
Controller support extended to include Xbox One gamepads (custom bindings are shared between XB1 and X360 pads)
Mouseover tooltips will no longer appear if the game window loses focus
Clicking the X at the top right of the game window will now bring up the exit confirmation pop-up instead of closing Gigachess immediately
Assorted tweaks, fixes & optimizations
Added later via quiet patch (Jan 25, 2021 @ 8:11am)
A bug preventing the Knight's Dungeon (Hint Unlocked) achievement from unlocking is fixed
With the spooky season now complete, the Halloween (Pumpkin Pawn) skin has been turned off by default for any new players on first launch
Some buggy behaviour concerning use of click-undo on a single piece that was involved in curing a Curse from a Pawn fixed
The layout of the Trapmine Pawn lure stage in Tutorial lesson 3 slightly altered to feature 2 Viper Pawns
A layering bug that placed the chain graphics signifying a locked route at the Brilliant Blitz level selector above the exit game prompt fixed
The EXE has been rebuilt to avoid the false positives from antivirus software that affected the original release of v1.26
A bug on the Knight's Dungeon level selection screen where the gold completion stars could incorrectly be set to states only possible in Puzzle Attack mode (birdie, eagle, albatross) fixed
XB1 gamepads would previously act very squirrely and this needed to be patched! They were basically unusable due to a bug in how the game was handling input from the left analog stick, causing the cursor to constantly drift. All better as of v1.26, and stuff behind the scenes regarding controller support is slightly cleaner now, too.
If anyone's interested in trying something new, there's a completely different puzzle thing I've been working on called ASTRALODE. It's an asteroid mining action puzzler where you launch clusters of mining tools into space rocks to harvest their shiny bits. There's a free version here on Steam featuring the game's arcade mode you can play now!
https://store.steampowered.com/app/1273010/ASTRALODE_Freeminers/ As always, your bug reports and feedback on the community forums are a huge help! Please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions
Source
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