What changed
2 fixes3 additions0 changes0 removals
addedTwo new gameplay mutators for Endless mode are the big additions moving Gigachess ahead to v1.17 :)
addedGIGACHESS V1.17 CHANGELOGSpawncycle & All Viper mutators added to Endless mode, joining Hardcore as ways to impose new rules onto any difficulty level, more info below!
addedGIGACHESS V1.17 CHANGELOGA 5th page has been added to the in-game help slides accessible from the dropdown menu, offering a visual aid for how each hero piece's moveset is expanded while in Hyper state
fixedGIGACHESS V1.17 CHANGELOGA bug where Blockades and Trapmines could be accidentally placed immediately after loading a quicksave or autosave in Endless mode fixed
fixedGIGACHESS V1.17 CHANGELOGAlright, so the new Endless mode gameplay mutators can be turned on during the party builder phase and work like so! Left-to-right from the image above :) Enabling the All Viper mutator makes it so 100% of Pawns spawn as Viper Pawns. Ordinarily, the frequency at which Viper Pawns appear is set by the difficulty level but switching this mutator on acts as an override. Nothing but Viper Pawns can be a little bit intense, don't let an opportunity to earn a Shieldguard point slip by because the Viper Pawn downgrade is a big deal! Enabling the Spawncycle mutator sets up an ongoing semi-random Hits target where the Pawn spawn rate increases (and rolls over back to Novice level once maxed out) every time the target is reached. This means the pace of the game is no longer fixed and the spawn rate of new waves will continuously cycle, getting faster and faster and faster before resetting for a well-deserved breather :) Enabling the Hardcore mutator starts the game with only 1 life and prevents hero pieces from replenishing their Hyper lifespans. Ordinarily, capturing a Pawn while a hero piece is Hyper restores that piece's Hyper lifespan to full (indicated by a slow pulse), but switching Hardcore on means maintaining a hero piece's Hyper state requires constant turn-on-turn chaining of attacks since there's no way to get back to full lifespan. Anyhow, I hope you all have some fun with these new twists to Endless mode (although Hardcore's been around for a little while, just mostly hidden) and let me know what you think! Here's hoping everyone finds something they like in the Winter Sale and Happy Holidays :D As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions
Gigachess changes
addedTwo new gameplay mutators for Endless mode are the big additions moving Gigachess ahead to v1.17 :)
addedSpawncycle & All Viper mutators added to Endless mode, joining Hardcore as ways to impose new rules onto any difficulty level, more info below!
addedA 5th page has been added to the in-game help slides accessible from the dropdown menu, offering a visual aid for how each hero piece's moveset is expanded while in Hyper state
fixedA bug where Blockades and Trapmines could be accidentally placed immediately after loading a quicksave or autosave in Endless mode fixed
fixedAlright, so the new Endless mode gameplay mutators can be turned on during the party builder phase and work like so! Left-to-right from the image above :) Enabling the All Viper mutator makes it so 100% of Pawns spawn as Viper Pawns. Ordinarily, the frequency at which Viper Pawns appear is set by the difficulty level but switching this mutator on acts as an override. Nothing but Viper Pawns can be a little bit intense, don't let an opportunity to earn a Shieldguard point slip by because the Viper Pawn downgrade is a big deal! Enabling the Spawncycle mutator sets up an ongoing semi-random Hits target where the Pawn spawn rate increases (and rolls over back to Novice level once maxed out) every time the target is reached. This means the pace of the game is no longer fixed and the spawn rate of new waves will continuously cycle, getting faster and faster and faster before resetting for a well-deserved breather :) Enabling the Hardcore mutator starts the game with only 1 life and prevents hero pieces from replenishing their Hyper lifespans. Ordinarily, capturing a Pawn while a hero piece is Hyper restores that piece's Hyper lifespan to full (indicated by a slow pulse), but switching Hardcore on means maintaining a hero piece's Hyper state requires constant turn-on-turn chaining of attacks since there's no way to get back to full lifespan. Anyhow, I hope you all have some fun with these new twists to Endless mode (although Hardcore's been around for a little while, just mostly hidden) and let me know what you think! Here's hoping everyone finds something they like in the Winter Sale and Happy Holidays :D As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions
Two new gameplay mutators for Endless mode are the big additions moving Gigachess ahead to v1.17 :)
GIGACHESS V1.17 CHANGELOG
Spawncycle & All Viper mutators added to Endless mode, joining Hardcore as ways to impose new rules onto any difficulty level, more info below!
A 5th page has been added to the in-game help slides accessible from the dropdown menu, offering a visual aid for how each hero piece's moveset is expanded while in Hyper state
A bug where Blockades and Trapmines could be accidentally placed immediately after loading a quicksave or autosave in Endless mode fixed
Alright, so the new Endless mode gameplay mutators can be turned on during the party builder phase and work like so! Left-to-right from the image above :) Enabling the All Viper mutator makes it so 100% of Pawns spawn as Viper Pawns. Ordinarily, the frequency at which Viper Pawns appear is set by the difficulty level but switching this mutator on acts as an override. Nothing but Viper Pawns can be a little bit intense, don't let an opportunity to earn a Shieldguard point slip by because the Viper Pawn downgrade is a big deal! Enabling the Spawncycle mutator sets up an ongoing semi-random Hits target where the Pawn spawn rate increases (and rolls over back to Novice level once maxed out) every time the target is reached. This means the pace of the game is no longer fixed and the spawn rate of new waves will continuously cycle, getting faster and faster and faster before resetting for a well-deserved breather :) Enabling the Hardcore mutator starts the game with only 1 life and prevents hero pieces from replenishing their Hyper lifespans. Ordinarily, capturing a Pawn while a hero piece is Hyper restores that piece's Hyper lifespan to full (indicated by a slow pulse), but switching Hardcore on means maintaining a hero piece's Hyper state requires constant turn-on-turn chaining of attacks since there's no way to get back to full lifespan. Anyhow, I hope you all have some fun with these new twists to Endless mode (although Hardcore's been around for a little while, just mostly hidden) and let me know what you think! Here's hoping everyone finds something they like in the Winter Sale and Happy Holidays :D As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions