Full notes
Full Gigachess update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Gigachess changes
Improved undo/redo controls in Puzzle Attack mode and more move Gigachess ahead to v1.16 :)
GIGACHESS V1.16 CHANGELOG
Time travel controls added to Puzzle Attack mode, allowing you to step back through turns and redo the last turn -- check out the FFW / RRW buttons above the 'Undo' button at the bottom right of the screen!
A help panel now appears during the first play of Puzzle Attack mode which points out the new FFW / RRW buttons
The 'Change Stage' button now appears during Puzzle Attack gameplay instead of only returning upon losing a stage, allowing you to jump back to the level selection screen more freely
2 new pages have been added to the in-game reference slides accessible from the drop-down menu which describe the use of Blockades, Trapmines and Queen-ups with visual aids
The red light flash animation of the Trapmine sprite has been edited to better communicate that it targets the squares immediately above it
A bug in Puzzle Attack mode where music volume would fluctuate slightly when changing stages fixed
A bug in Puzzle Attack mode where clicking the Blockade icon during a stage's first turn would play the 'warn' sound effect fixed
A bug in Endless mode where loading an autosave could cause two particular tiles on the board to flash fixed
Added later via quiet patch (4:12 PM December 7th, 2017)
A saving bug affected stage 24 of Knight's Dungeon mode fixed
A handful of bugs affecting Puzzle Attack time travel fixed
Since Knight's Dungeon mode launched earlier this year, I've been meaning to introduce that mode's step forward / step back time travel control to Puzzle Attack mode and, after fooling around with it for far too long, it's ready to go live! This makes approaching tricky stages in Puzzle Attack mode much more forgiving since a single mistake in a turn can be simply wound back instead of the entire stage needing to be reset (which is still an option, of course). Fleshing out the in-game reference material was also something overdue, the expanded help slides now offer additional explanation of the various power-ups to support the hands-on instruction of the playable tutorial :) As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions If you've had some fun with the game,
Consider sparing a minute to write a short review for Gigachess <3
For any small indie like Gigachess on Steam, user reviews make a world of difference towards a game finding its audience. Games only improve as more folks get to play them! :D
Source
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