In this update3
Full notes
Full Get Mazed update
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What changed
- Maps
- Events
- Fixes
- Gameplay
- Balance
Get Mazed changes
The holiday spirit is taking over GET MAZED! This end-of-year update introduces rich thematic content, accompanied by a major technical overhaul of the aiming system for smoother combat.
New Event: Winter
- New Winter BiomeExplore a new procedurally generated frosty environment.
- New ObjectivesAdded 3 new thematic objective chains, for a total of 9 unique steps to complete.
New Enemies: The bestiary expands with the arrival of Snowmen, Elves, Gingerbread Men, Nutcrackers, and Presents (Watch out for surprises!).
New Opponent (AI): Krampus now roams the maze to punish players.
Aiming System (Improvements)
Synchronization: Major fix for desynchronization between client and server when locking (focusing) a target.
- Chain LockAdded a system to switch targets more fluidly in combat when multiple enemies are nearby.
- HitStopFixed desynchronization issues related to the impact freeze effect.
Settings: Added new gameplay options:
bAimSmoothRotation: Rotation smoothing while aiming.
bAutoSwitchTarget: Automatic target switching after elimination.
Fixes and AI
Dynamic Music: Action music now only triggers when the AI is close to the player (instead of as soon as it spawns on the map).
Bosses: Bosses no longer target and are no longer affected by players who are down.
- CollisionsFixed a bug where dead enemies continued to block player attacks.
- DoT (Damage over Time)Fixed the application of certain continuous damage effects on enemies.
Source
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